Commit Graph

9 Commits

Author SHA1 Message Date
YungDaVinci f1a9b78ffe Update ActorMultiVertex.h
Uh, that's not what ActorMultiVertex does.
2015-02-14 09:54:24 -05:00
Kyzentun c400794d50 Added ForceStateUpdate and SetDecodeMovie to AMV. Fixed SetStateProperties and SetQuadState off by one errors. Added size lua functions to RageTexture. Added GetBGChanges to Song. 2015-02-02 23:28:33 -07:00
Kyzentun 6570db599c AMV animation state system added. 2015-02-01 17:01:15 -07:00
Kyzentun d3bbf9cbd3 Added SetVertsFromSplines to AMV. Moved const to the left side. Documentation for all new functions. 2015-01-06 20:14:59 -07:00
Kyzentun 6c722df0c6 Made loop and polygonal private so that setting them would trip the dirty flag. 2015-01-03 05:56:52 -07:00
Kyzentun 584f1c8813 Moved cubic spline implementation to its own source file. 2014-12-28 05:57:07 -07:00
Kyzentun 65187a55c6 CubicSpline class created. Temp spline rendering stuff in AMV. 2014-12-27 21:41:55 -07:00
Kyzentun 4f2b92a25a Added __screen__ special texture name. Added AMV:GetTexture, RageTexture:Reload, and Screen:SetNextScreenName lua functions. 2014-09-02 05:18:29 -06:00
sigatrev 70c5209e76 added ActorMultiVertex
AMV is an actor which can have a variable number of vertices that can
each be given their own pos, color, and coords. They can be drawn using
any of the RageSpriteVertex draw functions in RageDisplay.cpp. The
vertex properties can be tweened.
2014-04-14 21:29:19 -05:00