re-locking it. In some threads implementations (Linux 2.6), this causes the
mount thread to hog the lock, which causes SetMountThreadState to hang. Move
the "check and delay" part of the mount thread outside of the lock, so other
threads have opportunity to get the lock.
- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized.
- Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.