Commit Graph

20 Commits

Author SHA1 Message Date
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 470c909ec6 Transition away from Screen(sName). 2006-01-15 18:54:03 +00:00
Glenn Maynard 82d6c69642 better 2006-01-12 20:06:13 +00:00
Glenn Maynard 48ae41f508 unused 2006-01-12 20:05:56 +00:00
Chris Danford 8823d50b07 add ControllerStateDisplay 2006-01-11 01:02:46 +00:00
Chris Danford 00ce67cb10 remove comment 2006-01-10 20:53:11 +00:00
Chris Danford 76f91c4320 only allow pad 1 to start 2006-01-10 20:27:34 +00:00
Chris Danford d534772422 do all multiplayer input translation in StepMania.cpp 2006-01-10 18:23:20 +00:00
Glenn Maynard b734b602d2 force TypeName arrays for XToString to be an array of const char*, not CString 2006-01-04 22:30:51 +00:00
Chris Danford 74749a19bb move localized string to separate file 2005-12-22 03:10:04 +00:00
Chris Danford 28959facb3 make prompt strings localizable 2005-12-21 09:56:16 +00:00
Glenn Maynard dfc67cd84d ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
for it easier (vs. Transition::StartTransitioning).  (Trying to simplify tweening; this
may go back later.)
2005-10-13 22:17:13 +00:00
Chris Danford 7ca3c3c6aa move "simulate disconnect' to RShift 2005-09-29 06:29:30 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Chris Danford aaa7a2d18a cleanup MultiPlayer/InputDevice mapping 2005-08-30 16:22:48 +00:00
Chris Danford c67bfb2624 poll for InputDeviceState changes 2005-08-30 00:05:04 +00:00
Chris Danford 6ff7a426e0 always use event mode in multiplayer 2005-08-28 18:28:42 +00:00
Chris Danford 2d5e08f288 hack for testing all 8 players w/ only one joystick 2005-08-26 17:37:30 +00:00
Chris Danford ed0ffb679a require 2 players to join before continuing 2005-08-23 20:58:24 +00:00
Chris Danford 7acbfe9cee add ScreenJoinMultiplayer 2005-08-20 22:47:24 +00:00