Glenn Maynard
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a87993bcb1
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finish ctor transition
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2006-01-15 20:46:15 +00:00 |
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Glenn Maynard
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470c909ec6
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Transition away from Screen(sName).
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2006-01-15 18:54:03 +00:00 |
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Glenn Maynard
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82d6c69642
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better
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2006-01-12 20:06:13 +00:00 |
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Glenn Maynard
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48ae41f508
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unused
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2006-01-12 20:05:56 +00:00 |
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Chris Danford
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8823d50b07
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add ControllerStateDisplay
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2006-01-11 01:02:46 +00:00 |
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Chris Danford
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00ce67cb10
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remove comment
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2006-01-10 20:53:11 +00:00 |
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Chris Danford
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76f91c4320
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only allow pad 1 to start
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2006-01-10 20:27:34 +00:00 |
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Chris Danford
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d534772422
|
do all multiplayer input translation in StepMania.cpp
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2006-01-10 18:23:20 +00:00 |
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Glenn Maynard
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b734b602d2
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force TypeName arrays for XToString to be an array of const char*, not CString
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2006-01-04 22:30:51 +00:00 |
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Chris Danford
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74749a19bb
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move localized string to separate file
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2005-12-22 03:10:04 +00:00 |
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Chris Danford
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28959facb3
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make prompt strings localizable
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2005-12-21 09:56:16 +00:00 |
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Glenn Maynard
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dfc67cd84d
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ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this
may go back later.)
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2005-10-13 22:17:13 +00:00 |
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Chris Danford
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7ca3c3c6aa
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move "simulate disconnect' to RShift
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2005-09-29 06:29:30 +00:00 |
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Chris Danford
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bb10c7c21f
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pass around InputEventPlus in Screen::Input instead of multiple input structures
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2005-09-05 02:26:50 +00:00 |
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Chris Danford
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aaa7a2d18a
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cleanup MultiPlayer/InputDevice mapping
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2005-08-30 16:22:48 +00:00 |
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Chris Danford
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c67bfb2624
|
poll for InputDeviceState changes
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2005-08-30 00:05:04 +00:00 |
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Chris Danford
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6ff7a426e0
|
always use event mode in multiplayer
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2005-08-28 18:28:42 +00:00 |
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Chris Danford
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2d5e08f288
|
hack for testing all 8 players w/ only one joystick
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2005-08-26 17:37:30 +00:00 |
|
Chris Danford
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ed0ffb679a
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require 2 players to join before continuing
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2005-08-23 20:58:24 +00:00 |
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Chris Danford
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7acbfe9cee
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add ScreenJoinMultiplayer
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2005-08-20 22:47:24 +00:00 |
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