* Implemented nITG's Square modifiers
Modifiers added:
Square
SquareOffset
SquarePeriod
SquareZ
SquareZOffset
SquareZPeriod
* Implemented nITG's BumpyX Modifiers
Also fixes up some tiny bits pertaining to the square modifiers.
Modifiers Added:
BumpyX
BumpyXPeriod
BumpyXOffset
* Implemented nITG's TornadoZ Modifiers
Modifiers Added:
TornadoZ
TornadoZPeriod
TornadoZOffset
Another commit is needed to update fallback's metrics
* Update fallback's metrics to accommodate TornadoX
* Implemented nITG's Parabola Modifiers
Modifiers Added:
ParabolaX
ParabolaY
ParabolaZ
* Implemented nITG's Sawtooth Modifiers
Modifiers Added:
Sawtooth
SawtoothPeriod
SawtoothZ
SawtoothZPeriod
* Implemented nITG's Zigzag Modifiers
Modifiers Added:
Zigzag
ZigzagPeriod
ZigzagOffset
ZigzagZ
ZigzagZPeriod
ZigzagZOffset
* Implemented nITG's ModTimer modifiers
Modifiers Added:
ModTimer (Lua method name is ModTimerSetting (takes enums. Ex: 'ModTimerType_Song'). Can be activated with mod strings 'modtimer(song/beat/game/default)' )
ModTimerOffset
ModTimerMult
* Remove Log use from ArrowEffects::GetTime()
* Accidentally removed a CPY(m_BatteryLives)
* Implemented nITG's DrunkZ modifiers
Modifiers added:
drunkz
drunkzspeed
drunkzoffset
drunkzperiod
Another commit is needed to update fallback's metrics
* Update fallback's metrics to accommodate DrunkZ
* Implemented nITG's BeatY & BeatZ Modifers
Modifiers Added:
beaty
beatyoffset
beatyperiod
beatymult
beatz
beatzoffset
beatzperiod
beatzmult
Another commit is needed to update fallback's metrics
* Updated fallback's metrics to accommodate ...
the new Beat modifiers.
* Implemented nITG's Digital Modifiers
Modifers Added:
digital
digitalsteps
digitalperiod
digitaloffset
digitalz
digitalzsteps
digitalzperiod
digitalzoffset
* Removed duplicate zbuffer check.
* Updated Luadocs with the new modifiers
* Removed accidental duplicate Mini from Luadocs
* Split up long modifier lines.
Hopefully, this makes it a bit easier to read.
* Remove accidental commit to root of repo.
* Split up long modifier lines
Hopefully, this makes it easier to read.
* Redid Square functions to not use FastSin
This implementation is based off of 5.2's square_wave function from ModValue.
* Redid zigzag functions to not use FastSin
This implementation is based off of 5.2's triangle_wave function from ModValue.
* Moved square & zigzag calculation to RageMath.
New RageMath functions:
RageSquare
RageTriangle
* Made Square & Digital have the same period...
as Zigzag and Sawtooth.
* Deduplicate tornado calculations.
* Fixed typo in UpdateTornado, and moved UpdateTornado logic to ArrowEffects::Init because it doesn't depend on anything that changes every frame. Tornado metrics are also loaded in ArrowEffects::Init.
* Deduplicated Beat mod update logic.
The logic is now placed into a function called UpdateBeat.
The m_fBeatFactor members are now a 1D array, similar to m_MaxTornado and m_MinTornado.