AJ Kelly
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d3f8de2a2c
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Update gameplay sync simfile to one from Vospi
(Sourced from shakesoda/stepmania.)
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2013-10-07 15:05:17 -05:00 |
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AJ Kelly
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7d6fffeb8c
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and now I know why some people hate the .ssc format.
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2012-06-28 12:34:58 -05:00 |
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AJ Kelly
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647928f0d9
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also update offset; not sure if it should be -0.025 or -0.021 so I'm going with the former, as in the bug report (#800)
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2012-06-28 12:26:07 -05:00 |
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AJ Kelly
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1e90d82e57
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change BPM of gameplay sync machine simfiles per issue 800
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2012-06-28 12:24:37 -05:00 |
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AJ Kelly
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0db0295e08
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and exactly why is there a : after 'dance-single'?
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2012-06-27 21:32:54 -05:00 |
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AJ Kelly
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c78efe387f
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small comment change in .ssc howtoplay steps
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2012-01-07 17:13:58 -06:00 |
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AJ Kelly
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4cfc1af8db
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remove leftover catalog stuff
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2011-10-27 21:31:34 -05:00 |
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AJ Kelly
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39c547c437
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shut stepmania up about multiple filenames warning
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2011-06-12 01:48:13 -05:00 |
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Jason Felds
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6c32ca085e
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Make sure these use split timing.
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2011-06-11 22:40:14 -04:00 |
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AJ Kelly
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4579ba19b1
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crush fallback png
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2011-05-02 01:34:44 -05:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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Jason Felds
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dd28dc7332
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Use .ssc files now.
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2011-02-11 00:25:51 -05:00 |
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AJ Kelly
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b8b20ec80b
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Changed Steps picking logic in ScreenGameplaySyncMachine; now playable Steps are chosen, instead of whatever NoteData happens to be first.
Also added pump-single data to ScreenGameplaySyncMachine music.sm.
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2010-12-26 17:01:06 -06:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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