Commit Graph
13 Commits
Author SHA1 Message Date
Glenn Maynard 580c5899b0 Add AutoActor::IsLoaded.
Don't dereference an unloaded AutoActor.
Add const accessors.
2003-10-31 03:54:46 +00:00
Glenn Maynard e8394c109a simplify 2003-10-31 01:02:50 +00:00
Glenn Maynard c5086b20eb Bump Util commands out of the header. 2003-10-31 00:50:06 +00:00
Glenn Maynard 19f3338e5a Allow hinting sprite loads through MakeActor 2003-10-30 23:47:01 +00:00
Glenn Maynard 124707961c Move actor command parsing helpers into ActorUtil. 2003-10-30 21:57:38 +00:00
Steve Checkoway a906e9d37a I trust that this was what was intended. 2003-09-22 10:04:43 +00:00
Chris Danford e6d4d3fd43 Add AutoActor helper class. 2003-09-21 02:36:48 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard 31cf51d1ff eol 2003-06-30 06:05:05 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Chris Danford 87979909e6 add ActorFrame::SortByZ 2003-06-19 18:05:52 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford d68ff05337 Add scripting support to ScreenGamplay 2003-04-13 21:52:50 +00:00