Kyzentun
c400794d50
Added ForceStateUpdate and SetDecodeMovie to AMV. Fixed SetStateProperties and SetQuadState off by one errors. Added size lua functions to RageTexture. Added GetBGChanges to Song.
2015-02-02 23:28:33 -07:00
Kyzentun
6570db599c
AMV animation state system added.
2015-02-01 17:01:15 -07:00
Kyzentun
daba6f19bb
Fixed t value calculation in AMV:SetVertsFromSplines.
2015-01-20 12:38:31 -07:00
Kyzentun
5f3d07807c
Fixed vert index math in SetVertsFromSplinesInternal
2015-01-08 04:26:39 -07:00
Kyzentun
1ea48efb80
Changed tper to vector of float.
2015-01-06 22:00:06 -07:00
Kyzentun
d3bbf9cbd3
Added SetVertsFromSplines to AMV. Moved const to the left side. Documentation for all new functions.
2015-01-06 20:14:59 -07:00
Kyzentun
6c722df0c6
Made loop and polygonal private so that setting them would trip the dirty flag.
2015-01-03 05:56:52 -07:00
Kyzentun
584f1c8813
Moved cubic spline implementation to its own source file.
2014-12-28 05:57:07 -07:00
Kyzentun
65187a55c6
CubicSpline class created. Temp spline rendering stuff in AMV.
2014-12-27 21:41:55 -07:00
Kyzentun
4f95bf08ad
Function chaining for actors and singletons.
2014-12-01 22:31:30 -07:00
Kyzentun
4f2b92a25a
Added __screen__ special texture name. Added AMV:GetTexture, RageTexture:Reload, and Screen:SetNextScreenName lua functions.
2014-09-02 05:18:29 -06:00
Kyzentun
a74a49af78
Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
2014-08-02 00:38:18 -07:00
sigatrev
70c5209e76
added ActorMultiVertex
...
AMV is an actor which can have a variable number of vertices that can
each be given their own pos, color, and coords. They can be drawn using
any of the RageSpriteVertex draw functions in RageDisplay.cpp. The
vertex properties can be tweened.
2014-04-14 21:29:19 -05:00