Commit Graph
28 Commits
Author SHA1 Message Date
Glenn Maynard 11843f12be add mySDL_GetError 2004-04-09 21:52:50 +00:00
Glenn Maynard 10015303e9 maybe fix Mac screenshot endianness problem 2004-03-08 07:28:07 +00:00
Glenn Maynard c548f045c0 add ConvertSDLSurface( src, dst )
split out CopySDLSurface(), CompareSDLFormats()
restore alpha flags when done converting
2004-02-25 03:36:20 +00:00
Glenn Maynard 3e8ff0b7ad create mySDL_MakeDummySurface 2004-02-20 05:10:39 +00:00
Glenn Maynard 0a2d283a4e SDL_RWops *OpenRWops( const CString &sPath, bool Write=false );
SDL_RWops *OpenRWops( CString &sBuf );
2003-12-12 10:03:23 +00:00
Glenn Maynard abab6c0c9f add SDL_LoadImage 2003-12-04 20:41:00 +00:00
Glenn Maynard 2854c68a18 Remember if a surface fits in 4 bits. 2003-10-08 03:37:33 +00:00
Glenn Maynard 2c816714bb add mySDL_Palettize 2003-10-08 01:46:00 +00:00
Glenn Maynard 0b80036bd8 remove unused code 2003-09-03 08:44:01 +00:00
Glenn Maynard 9bcb468aa0 Sick of wrestling with the SDL blitters. 2003-06-29 07:03:00 +00:00
Glenn Maynard 3a9205e1d2 move prototype 2003-06-28 02:03:26 +00:00
Chris Danford 429d311c2a Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph. 2003-06-05 22:18:42 +00:00
Chris Danford 428d560a6b Clean up resolution fallback logic
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard 1dc380ee5c When converting SDL surfaces, only copy the palette if both the source
and dest is paletted.

Add: mySDL_SaveSurface, mySDL_LoadSurface, mySDL_MapRGBExact
(like SDL_MapRGB but does no nearest-match) and mySDL_BlitTransform.
2003-06-04 20:08:51 +00:00
Glenn Maynard 2dc0c96c8d add mySDL_GetAllEvents and mySDL_PushEvents 2003-05-26 01:43:23 +00:00
Glenn Maynard 96f86ed5e2 Add mySDL_EventState to work around bizarre SDL event behavior 2003-05-25 23:49:40 +00:00
Chris Danford bb089f467e consolidate SDL icon changing code 2003-05-25 21:58:34 +00:00
Glenn Maynard 60921db8e5 Stop using basic_string for Sint32. We only use it in one place and it's
a bit of a performance hit there ...
2003-04-25 19:40:49 +00:00
Glenn Maynard 3046f71c66 add SDL_GetEvent 2003-04-12 19:00:56 +00:00
Chris Danford 0bb7164b91 worked on Error diffusion dithering algorithm, but it doesn't end up looking much better than OrderedDither 2003-04-05 21:17:51 +00:00
Glenn Maynard 609531c1a7 Automatically figure out if we can use 0alpha or 1alpha. I'll remove the
old code once the new code is stable.
2003-03-27 06:01:43 +00:00
Glenn Maynard 0d5cd0bc0f apparently it does want to be this way 2003-02-14 23:03:14 +00:00
Glenn Maynard dd06dddc75 use Sint32 char_traits correctly 2003-02-14 22:52:38 +00:00
Glenn Maynard 5940c3a148 add a char_traits for Sint32 2003-02-14 22:49:51 +00:00
Glenn Maynard e83979439f pull in SDL headers in one place, handle X silliness 2003-02-14 06:29:40 +00:00
Glenn Maynard 7344ddf371 add a hack to fix annoying borders 2003-01-23 05:35:21 +00:00
Glenn Maynard f44f8d818c rudimentary paletted texture support and some other optimizations 2003-01-23 04:45:45 +00:00
Glenn Maynard 3f2648011f Some SDL source files: dithering routine, zoom routine and
misc. tools.
2002-10-24 03:38:23 +00:00