Commit Graph

19 Commits

Author SHA1 Message Date
AJ Kelly 6e56c0e7f5 change the todo comment here to something more concrete 2011-04-03 16:01:08 -05:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
Jason Felds 9d13036e08 Add @briefs to the Luna classes.
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
Jason Felds 00257e7995 Consistent semicolon use.
This is C++, not Python!
2011-02-18 20:40:51 -05:00
AJ Kelly cca600c850 small comment cleanup 2011-01-31 14:30:45 -06:00
AJ Kelly f60d27afb7 "Welcome back to <del>Celebrity Jeopardy</del> sm-ssc. I thought I was done with this, but <del>Regis Philbin</del> ScreenSelectMaster Cursor, that mongrel idiot, decided to <del>do a Celebrity Millionaire</del> crash, and <del>network</del> theming competition being what it is, I stand before you, a broken and miserable man."
For people who hate comedy in their commit logs, this makes it so ScreenSelectMaster only runs commands on cursors for human players (hopefully avoiding Access Violation in the process).
2011-01-30 16:37:47 -06:00
AJ Kelly 43dd10b1f6 fix DoSwitchAnyways 2010-12-21 13:25:59 -06:00
AJ Kelly e01fab250f [MessageManager] Added MenuStartP1 and MenuStartP2 messages.
[ScreenSelectMaster] Broadcast MenuStartP# messages; allow themers to handle the MenuStartP# message on screenless items.
2010-12-20 23:25:00 -06:00
AJ Kelly 824f2641bd (internal) GetSelectionIndexOfPlayer -> GetPlayerSelectionIndex; less wordy 2010-12-20 19:37:01 -06:00
AJ Kelly 705bf9b778 broadcast PreSwitchPage message, allowing for some older 3.9 themes to be accurately recreated. 2010-08-25 23:20:28 -05:00
AJ Kelly 58d4434e7d remove giant two lists hack on SSMaster 2010-07-31 15:45:28 -05:00
AJ Kelly 774ca0fa70 Fix a crash on ScreenSelectMaster when SharedSelection=false and ShowScroller=true. (Also broadcasts PostSwitchPage message now) 2010-07-31 15:25:48 -05:00
AJ Kelly 199ed3d130 [ScreenSelectMaster] Fix a crash ("the" crash, really) concerning cursors. Turns out cursors AREN'T always made for players. Only set to invisible if the cursor exists. 2010-05-13 23:02:39 -05:00
AJ Kelly 74d7895ccd add ScreenSelectMaster:GetSelectionIndex() Lua binding.
Example usage:
LoadFont("Common normal")..{
	InitCommand=cmd(xy,SCREEN_RIGHT-32,SCREEN_BOTTOM-32;shadowlength,0;horizalign,right);
	OnCommand=cmd(playcommand,"Set");
	SetCommand=function(self)
		local selIdx = SCREENMAN:GetTopScreen():GetSelectionIndex(GAMESTATE:GetMasterPlayerNumber());
		self:settext(selIdx);
	end;
	MenuSelectionChangedMessageCommand=cmd(playcommand,"Set");
};
2010-03-09 03:20:44 -06:00
AJ Kelly 02c7037721 sm-ssc v1.0 Public Beta 1 code changes 2010-03-01 00:44:39 -06:00
AJ Kelly 5c5ef54a48 various changes from sm4 and sm-ssc (svn); see updated changelog for the full information 2010-02-18 23:17:24 -06:00
AJ Kelly ca8f660c4f syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00