Commit Graph
7 Commits
Author SHA1 Message Date
Glenn Maynard 48eee90ab2 Reenable and move iterative filtering into the zoom proper. 2002-11-21 00:48:15 +00:00
Chris Danford 487b4e9527 Readded texture stretch, texture dither, and 16 bit textures. 2002-11-14 01:26:19 +00:00
Glenn Maynard f2856485aa Arg. This is ugly and slow, but at least it's a real linear filter.
Handle extreme resizing iteratively, which gives us something like
a triangle filter--slower and probably not quite as good, but much
better than it was.
2002-10-30 23:36:16 +00:00
Glenn Maynard d0f715c7e8 cleanups 2002-10-29 01:35:39 +00:00
Andrew Livy 24cb053e35 ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics) 2002-10-29 01:26:10 +00:00
Glenn Maynard 195772c720 Fix VC7 project. Make rotozoom C++, updated, junk removed, single
zoom function, remove hack that causes image misalignment.
2002-10-28 06:19:23 +00:00
Glenn Maynard 3f2648011f Some SDL source files: dithering routine, zoom routine and
misc. tools.
2002-10-24 03:38:23 +00:00