Glenn Maynard
48eee90ab2
Reenable and move iterative filtering into the zoom proper.
2002-11-21 00:48:15 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Glenn Maynard
f2856485aa
Arg. This is ugly and slow, but at least it's a real linear filter.
...
Handle extreme resizing iteratively, which gives us something like
a triangle filter--slower and probably not quite as good, but much
better than it was.
2002-10-30 23:36:16 +00:00
Glenn Maynard
d0f715c7e8
cleanups
2002-10-29 01:35:39 +00:00
Andrew Livy
24cb053e35
ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics)
2002-10-29 01:26:10 +00:00
Glenn Maynard
195772c720
Fix VC7 project. Make rotozoom C++, updated, junk removed, single
...
zoom function, remove hack that causes image misalignment.
2002-10-28 06:19:23 +00:00
Glenn Maynard
3f2648011f
Some SDL source files: dithering routine, zoom routine and
...
misc. tools.
2002-10-24 03:38:23 +00:00