Commit Graph
3619 Commits
Author SHA1 Message Date
Glenn Maynard 63b5dcf6da implement IgnoredMessageWindows for ArchHooks::MessageBoxOK 2003-07-07 03:53:16 +00:00
Glenn Maynard a0555dd687 add OK dialog with "stop bothering me" checkbox 2003-07-07 03:52:08 +00:00
Glenn Maynard 03a7df4f78 add IgnoredMessageWindows 2003-07-07 03:51:20 +00:00
Sean Burke 8b73204ea4 LoadingWindow_Gtk should now work as intended. 2003-07-07 03:36:38 +00:00
Glenn Maynard 0df58830ab remove unused, empty dialogs 2003-07-07 02:49:35 +00:00
Sean Burke 9633cde786 I suppose I shouldn't break Linux. 2003-07-07 02:05:46 +00:00
Glenn Maynard 31935f1e6a remove extra code 2003-07-07 02:03:23 +00:00
Sean Burke 9f9d2ce0ad Push LoadingWindow_Gtk aside until it actually works. 2003-07-07 01:44:51 +00:00
Sean Burke faa023b8e6 Add ActorUtil.cpp and ActorUtil.h to the Linux Makefile. 2003-07-07 01:35:02 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard a06eeea9c7 Completely revamp the DWI writing code. Handle things like:
248 -> <18>
24!4 -> 1!3
246!68!6 -> <19!9>
2003-07-07 01:12:30 +00:00
Sean Burke 8014bb1f27 Revert to cpp and fix a glaring omission in LoadingWindow_Gtk. 2003-07-07 00:52:35 +00:00
Glenn Maynard 5857d4cbd3 what the? 2003-07-07 00:16:52 +00:00
Glenn Maynard 568bc4bc2f Fix writing DWIs with 96ths. 2003-07-06 23:37:16 +00:00
Sean Burke 8962d1ae28 This should have been a C file, not CPP. (Also, I should be shot.) 2003-07-06 23:17:22 +00:00
Sean Burke 28be137bfc This should have been a C file, not CPP. 2003-07-06 23:15:46 +00:00
Sean Burke adcd31adc8 eol 2003-07-06 22:32:10 +00:00
Sean Burke 18c143be70 LoadingWindow_Gtk almost sort of halfway works, in a manner of speaking. 2003-07-06 22:13:56 +00:00
Glenn Maynard 61baf5992b Wow, I wonder how many obscure crashes were happening because
of a bug in a 2-line function.  :)
2003-07-06 22:08:02 +00:00
Glenn Maynard a0bc9ef4f5 hush warning 2003-07-06 20:32:08 +00:00
Andrew Wong 221d2d1b36 fixed "points till next unlock" so it truly shows points till next unlock 2003-07-06 12:53:23 +00:00
Glenn Maynard f8c030e332 Fix BGAnimation lengths; simplify. 2003-07-06 10:26:22 +00:00
Andrew Wong 3a9449a5ee fixed bug where failing a course displays one more stage than you actually cleared 2003-07-06 10:01:59 +00:00
Thad Ward 26fdd1f8a2 nul. bumping cvs to verify things.. 2003-07-06 08:58:44 +00:00
Glenn Maynard 8206c086db update 2003-07-06 07:08:31 +00:00
Glenn Maynard 2836606b63 nul; testing some more 2003-07-06 05:57:58 +00:00
Glenn Maynard 62acb16a46 nul; dun dun 2003-07-06 05:54:36 +00:00
Glenn Maynard c0ac1eff23 nul; doot doot 2003-07-06 05:53:05 +00:00
Glenn Maynard 5bcc73acb4 nul; testing scripts some more 2003-07-06 05:51:56 +00:00
Glenn Maynard fa8dcc4365 nul; testing scripts - 3 2 1 *WHAM* 2003-07-06 05:50:55 +00:00
Glenn Maynard 6681b55057 nul; testing scripts - 2 3 4 *tap tap crackle* 2003-07-06 05:43:08 +00:00
Glenn Maynard 55a6dac6a1 nul; testing scripts - 1 2 3 *tap tap* 2003-07-06 05:41:36 +00:00
Glenn Maynard 056aedd9aa allow tweaking horizontal spacing 2003-07-06 05:32:45 +00:00
Chris Danford e68bd0a3e6 add "loop" file name hint for sounds 2003-07-05 22:02:42 +00:00
Chris Danford 3a3e0c505c add Actor commands to set blend mode 2003-07-05 21:36:47 +00:00
Steve Checkoway c9579fe6b5 Not quite working but I can work out a bug or two it _should_ play back the audio much better for computers that support multitple channels (I assume that they all can!) and it should play the same for those computers that don't support it.
Right now I'm getting an error of -223 from the bufferCmd but I haven't figured out what the hell that actually is.

If you want a working sound driver for OS X, just use the previous version of these files.
2003-07-05 07:38:03 +00:00
Chris Danford 2636a34acb no message 2003-07-05 05:34:16 +00:00
Chris Danford 987c51c0b6 add global offset setting (remove when we add timestamped input) 2003-07-05 05:28:23 +00:00
Chris Danford da2daa28c2 allow edit metrics for default theme 2003-07-05 05:14:11 +00:00
William Reading 2b02f13690 Guess these aren't needed after all.. 2003-07-05 01:09:29 +00:00
William Reading 23deb5c2c6 config.h needs to be included for automake to work properly 2003-07-05 01:07:49 +00:00
Chris Danford a5dd129a2b separate graphics for each player (to make things easier to animate) 2003-07-04 23:33:00 +00:00
Chris Danford 997b38f7b1 fix battle stuff I broke earlier this week 2003-07-04 23:18:07 +00:00
Chris Danford bc06f43a83 don't show frame dimensions warning if image is tiny (intentially blanked) 2003-07-04 23:17:42 +00:00
Chris Danford f84f8f27b0 MessageBox with warning if frame size of a loaded image isn't an even number 2003-07-04 22:47:20 +00:00
Chris Danford 84b6b282a7 fix clipping not taking effect on some banners 2003-07-04 22:46:31 +00:00
Chris Danford 32c63c9429 add MessageBox to ArchHooks to get rid of WIN32 #ifdefs 2003-07-04 22:45:53 +00:00
Chris Danford 2b54afeb77 fix theme element name goof 2003-07-04 20:15:15 +00:00
Chris Danford 05395a76f9 resize banner frames to have DDR banner aspect ratio
break evaluation graphics into separate images for each player (to make animation easier and get rid of edge bleeding)
2003-07-04 18:42:53 +00:00
William Reading d310d0e252 Fix darwin math problems 2003-07-04 18:03:20 +00:00