Glenn Maynard
b77024f3bc
include
2006-09-18 22:45:42 +00:00
Glenn Maynard
1f7fe1afd3
include
2006-09-18 22:24:18 +00:00
Chris Danford
48b147f7b4
localize error string
...
add logging to try and diagnose software renderer detection isn't working
2006-08-03 09:14:37 +00:00
Chris Danford
f904f05fcc
add GetMonitorAspectRatio
2006-02-07 04:28:24 +00:00
Glenn Maynard
1a070c7a0c
fix comment
2006-01-24 21:15:35 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
65aff05a13
fix compile
2006-01-20 08:33:27 +00:00
Steve Checkoway
a123e5bc76
Return a const reference rather than a copy.
2006-01-19 08:20:41 +00:00
Glenn Maynard
9404d25a0e
cleanup
2006-01-17 03:25:25 +00:00
Glenn Maynard
c17c03b4f0
static
2006-01-17 01:28:24 +00:00
Glenn Maynard
8c78a40703
Implement concurrent rendering in OpenGL in Windows. (D3D already
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worked.) It's still off by default.
2006-01-17 01:27:29 +00:00
Glenn Maynard
2025761281
cleanup
2006-01-15 04:12:50 +00:00
Glenn Maynard
affaf07d35
rename ConfigureGraphicsWindow -> CreateGraphicsWindow
2006-01-15 01:43:04 +00:00
Glenn Maynard
16c7813949
remove SetVideoModeParams call
2006-01-15 01:07:32 +00:00
Glenn Maynard
50b0f360f4
CreateGraphicsWindow is done by ConfigureGraphicsWindow
2006-01-15 00:59:32 +00:00
Glenn Maynard
7c2f1fc48b
RecreateGraphicsWindow -> CreateGraphicsWindow
2006-01-15 00:38:43 +00:00
Glenn Maynard
1fdb63a26d
clarify
2006-01-15 00:12:52 +00:00
Glenn Maynard
eca5a911d8
unused
2005-12-21 06:13:47 +00:00
Glenn Maynard
be332f9883
remove old trace
2005-11-29 00:22:38 +00:00
Chris Danford
730a113ed6
enumerate resolutions
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use mixed case for prefs values
2005-11-26 07:22:33 +00:00
Chris Danford
b3c7b9c99d
fix viewport not correctly reset when alt+tabbing out of and back into full-screen opengl
2005-11-24 10:40:23 +00:00
Glenn Maynard
92504b10cc
LowLevelWindow_Win32::IsSoftwareRenderer
2005-11-13 18:55:30 +00:00
Glenn Maynard
4f52fab65a
In OpenGL (not D3D), it's our job to unset and reset the full-screen video mode
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when we lose focus.
2005-11-11 21:22:18 +00:00
Chris Danford
182232344f
GetVideoModeParams -> GetActualVideoModeParams
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add GetApiDescription
2005-11-11 21:16:48 +00:00
Chris Danford
7f5a4b8373
move VideoModeParams out of RageDisplay to reduce header dependencies
2005-11-10 18:37:04 +00:00
Chris Danford
423caaf207
spacing
2005-11-10 08:55:11 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Glenn Maynard
16a1a71848
remove unused fDeltaTime
2005-07-12 23:14:21 +00:00
Glenn Maynard
9e6db9eb4c
cleanup
2005-05-28 03:12:58 +00:00
Glenn Maynard
7f50526d37
remove unused function
2005-05-28 02:38:31 +00:00
Glenn Maynard
7ccda6012d
use GraphicsWindow::GetHwnd
2005-02-07 09:16:00 +00:00
Glenn Maynard
c326423dce
move win32 pixel format dumping code into LowLevelWindow_Win32
2004-10-23 02:16:59 +00:00
Glenn Maynard
c88ddccc73
Native Win32 LowLevelWindow. This gets rid of SDL in Windows.
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It seems to handle mode switching slightly better in OpenGL: I still
get the "windows resize to the fullscreen resolution" and "maximized
windows go under the taskbar" problems occasionally when I change the
resolution in game, but they no longer happen when I simply play the game
in fullscreen. We also can avoid reloading textures on mode change in
many cases. (This is not going into the 3.9 release.)
2004-09-21 08:54:49 +00:00