Commit Graph
155 Commits
Author SHA1 Message Date
AJ Kelly 0f63c3d957 possible fix for handling of delays in autoplay. may also fix things elsewhere (editor?), but that is untested. autoplay seemed to work well with uprock (the song) so I have no complaints. 2010-02-10 03:28:13 -06:00
AJ Kelly ca8f660c4f syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
Jason Felds 81b4011423 View the list:
* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.

Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00