* macOS build fixes (#1773)
* macOS build fixes
Add missing headers
Threads_Pthreads: do not call pthread_setname_np() on macOS as it does not do
the same as on Linux
DebugStr() -> os_log()
* Make the project build with Makefiles on macOS
* Fix getting modifier key state on Mac (#1774)
We really need to clean up all Carbon calls here (many will go away when the
project switches to SDL2 for all platforms)
* Fix Xcode build; bump minimum version of macOS (#1775)
* Build fixes for the "Unix Makefiles" generator
Pass CMAKE_BUILD_TYPE to the external projects
* Fix indent
* Fix setting CFBundleExecutable value
* Improve handling of system libpng
Header mismatch can cause a crash, so force the non-system png.h
if WITH_SYSTEM_PNG=no
* Better handling of TRUE/FALSE with newer versions of jpeglib
* Add JPEG include directory
tl-dr: view the Build directory to see.
This is intended to replace the project files that we presently maintain
so that only a single set is needed instead of multiples.
The following setups were used for testing:
* Windows 8 and Visual Studio 2013 Desktop Express
* Windows 7 and Visual Studio 2012
* Mac OS X Mavericks and Xcode
* Ubuntu and makefiles
* Fedora 21 and makefiles
All three operating systems can generate projects, compile, link, and
run. Windows and Mac OS X users will find their compiled binary in the
same location as before, but Linux users will be surprised: it goes
straight into the root directory, along with a symlinked GtkModules.so
as appropriate. There is no more need for a manual symlinking step.
Known issues:
* At this time, MinGW likely does not work. Extra time will be needed.
* The WITH_JPEG option may go away, and we'll just always require it.
* Some linux libraries can use the system equivalents, but that is not up yet.
For more information, check out the Build directory.