Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Gomez
ad40c01161
Oni mode scoring fixes
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(don't subtract dance points in oni mode; marvelous worth 3 in oni only)
2003-02-25 21:50:34 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
429fb10c70
don't wipe out meter > 10
2003-02-09 01:30:06 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
bb8940adad
Add and use accessors for most of Notes.
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Don't autogen data until it's needed.
2003-01-02 22:10:51 +00:00
Glenn Maynard
54da02109e
cleanup
2002-12-17 21:52:38 +00:00
Glenn Maynard
cf2e68a72e
OK is worth a step, too.
2002-11-07 03:53:54 +00:00
Glenn Maynard
576b9e393f
add abstract scoring
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(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00