Glenn Maynard
396badb225
move some stuff out of arch.cpp
2004-07-07 20:12:21 +00:00
Glenn Maynard
e47f331924
move some stuff out of arch.cpp, so arch drivers aren't all cross-dependent
2004-07-07 20:11:30 +00:00
Glenn Maynard
f62ed09cd3
give an error message instead of an assertion if ScreenSelectDifficulty
...
metrics are wrong
2004-07-07 20:01:22 +00:00
Glenn Maynard
6e98197c49
compile fix when WITHOUT_NETWORKING
2004-07-07 19:32:09 +00:00
Glenn Maynard
27e6cb0cf9
fix more warnings
2004-07-07 19:28:32 +00:00
Glenn Maynard
ca4a06a850
only use ntoh*/hton* for filling in BSD sockets data structures; use our
...
own byte swaps for other use
more type fixes
2004-07-07 19:24:09 +00:00
Glenn Maynard
f0988ea8f4
stop casting to void*
2004-07-07 19:20:51 +00:00
Glenn Maynard
d77e42115c
stop making wrong assumptions about the size of "short" and "int"
2004-07-07 19:19:48 +00:00
Glenn Maynard
e7894a86c7
fix warning
2004-07-07 19:18:26 +00:00
Glenn Maynard
12f1372843
fix secondary controller mappings
2004-07-07 00:30:18 +00:00
Charles Lohr
b08377016e
Font metric used by every EZ2 Select Music Screen based gametype.
2004-07-06 18:07:58 +00:00
Steve Checkoway
3ef81e2510
Fix memory leak. (Is there a reason to make those pointers rather than just use &?). connect(2) returns 0 on success. select(2) returns the number of descriptors that can be read/written/have OOB data (which is about all that error field is used for). It returns -1 on error. Also, a little style cleanup to make it fit with the rest of SM.
2004-07-04 21:30:49 +00:00
Charles Lohr
f12a8ea8e6
Fixed two little bugs regarding server connecting client.
2004-07-04 06:30:16 +00:00
Charles Lohr
ab7f6de1e3
Cleanup (removing useless comments)
2004-07-04 06:29:39 +00:00
Charles Lohr
22e0c9d674
Added rudamentry testing code for in-game networking
2004-07-04 05:06:55 +00:00
Charles Lohr
34075a1162
Fixed some bugs dealing with non-blocking sockets
2004-07-04 05:03:44 +00:00
Steve Checkoway
57fcd732fd
Remove unneeded headers.
2004-07-04 01:54:15 +00:00
Steve Checkoway
0066f3e1d4
Cleanup garbage. I don't remember why this was required at one point but it no longer is.
2004-07-04 01:50:09 +00:00
Steve Checkoway
e275a793da
Remove unused header. Quiet warnings.
2004-07-04 01:47:54 +00:00
Steve Checkoway
25288800a5
Remove unused headers.
2004-07-04 01:38:59 +00:00
Steve Checkoway
41d54e6c4b
Fix warnings.
2004-07-04 01:33:05 +00:00
Glenn Maynard
16170de423
zero out blank image
2004-07-04 00:37:19 +00:00
Glenn Maynard
d2c4b0dc56
cleanup
2004-07-03 18:56:57 +00:00
Thad Ward
f8be9d4762
Add ATI Rage Mobility 128 (aka "Mobility M3") to the defaults database,
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defaulting to the d3d renderer, as movietexture performance under OpenGL
is absolutely HORRID.
2004-07-03 14:43:57 +00:00
Sean Burke
ad00c31149
This shouldn't need String.h included, and it breaks compile on some systems.
2004-07-03 09:08:18 +00:00
Glenn Maynard
ab9cac2642
per-judgement step commands
2004-07-02 20:08:17 +00:00
Charles Lohr
cac98a3d12
Made the sink metric cached. (for speed)
2004-07-02 19:06:11 +00:00
Steve Checkoway
d674f57968
Fix Canonical conversion.
2004-07-02 08:26:02 +00:00
Steve Checkoway
4b52a182e1
== not =, shouldn't gcc warn about that without extra ()? Also, my conversion codes doesn't quite work as I had expected, force format to Other for now.
2004-07-02 07:16:36 +00:00
Steve Checkoway
72b4599cd3
Remove CHECKPOINT, a disproportionate amount of time is spent in there.
2004-07-02 07:10:39 +00:00
Charles Lohr
66b1763049
Added ReceptorNoSinkScoreCutoff =
...
to prevent arrows from sinking on certain notes.
2004-07-02 01:24:11 +00:00
Charles Lohr
8c1012533c
Fixed some bugs.
2004-07-01 18:41:04 +00:00
Glenn Maynard
30aeffc63a
simplify NoteDataUtil::shuffle
2004-07-01 18:32:19 +00:00
Steve Checkoway
99688d485d
Fix HEADER_SEARCH_PATHS and also some absolute references
2004-06-30 08:57:40 +00:00
Steve Checkoway
7a2d15e034
Make the header public, i.e. include it with the framework
2004-06-30 08:51:23 +00:00
Steve Checkoway
5fc8300116
add extension
2004-06-30 08:36:16 +00:00
Charles Lohr
b5114721c1
Removed Send Songs to Server
2004-06-30 07:24:35 +00:00
Charles Lohr
0edb51a840
New Protocol, but still buggy.
...
Removed SendSongsToServer.
2004-06-30 07:16:44 +00:00
Charles Lohr
4428ede624
Fixed net-order stuff, and readpack function.
2004-06-30 07:16:08 +00:00
Steve Checkoway
c244fe8f46
update
2004-06-30 00:23:43 +00:00
Glenn Maynard
1ec55117e7
fix loading ""
2004-06-29 21:12:45 +00:00
Glenn Maynard
45e017b517
fix missing elements
2004-06-29 21:01:12 +00:00
Glenn Maynard
fc22aea9a3
Match all non-failed scores to D. This fixes low good attacks (eg. N goods,
...
two or three bads or misses, and no perfects or greats) which have a negative
grade percentage ending up at GRADE_FAILED (E). It also fixes a potentially
confusing inconsistency with autoplay; if you miss the first note or two of a
song and autoplay the rest, your score is negativfe and you'd get an E; if
you autoplay immediately and have a 0 score, you'd get a D.
2004-06-29 20:37:07 +00:00
Glenn Maynard
ee36285cfb
fix ScreenSelectStyle tween out
2004-06-29 19:30:45 +00:00
Glenn Maynard
f41b38164a
fix ScreenSelectStyle tween out
2004-06-29 19:16:16 +00:00
Chris Danford
037fa8c6ba
update lua xbox lib
2004-06-29 03:28:10 +00:00
Chris Danford
4746ecbd51
remove ScreenAward
2004-06-29 03:25:22 +00:00
Geoff Benson
bffc510449
techno-double5 does not require scaling, so this was corrected.
2004-06-28 14:36:21 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Chris Danford
1296cd775d
add port detection through lsusb
2004-06-28 05:23:55 +00:00