Chris Danford
37db209bc9
hex <-> binary format string changes from Steve
2006-06-25 05:30:36 +00:00
Steve Checkoway
477a2c99b3
I do not have time to fix these tests since they do not compile, but libresample is no longer in the repository.
2006-06-25 05:12:06 +00:00
Steve Checkoway
5b6028c73e
No more libresample thanks to Glenn's Herculean effort to rewrite that code.
2006-06-25 04:57:35 +00:00
Chris Danford
304d4c33ae
add HexToBinary, move to RageUtil
2006-06-25 04:21:58 +00:00
Glenn Maynard
db86dbb519
fix if iPadding < 0
2006-06-25 04:00:34 +00:00
Glenn Maynard
fa0af16dea
typo
2006-06-24 22:32:27 +00:00
Glenn Maynard
bd2246f8ae
ScreenWithMenuElementsSimple
2006-06-24 18:06:05 +00:00
Glenn Maynard
42b53d9334
add GenericTweenOff
2006-06-24 18:03:16 +00:00
Glenn Maynard
3685ff4cd8
Only SWME::BeginScreen calls TweenOnScreen. TweenOnScreen should only do ON_COMMANDs. Move SortByDrawOrder out.
2006-06-24 17:58:43 +00:00
Chris Danford
b44ad7a4e0
preserve language name case in file name if LanguageInfo not available
2006-06-24 16:57:39 +00:00
Jason Felds
3f15b07616
Add ScreenGameplayShared.*
2006-06-24 16:46:38 +00:00
Steve Checkoway
1e7852ed1f
Don't crash if we're not editing a course entry.
2006-06-24 07:46:17 +00:00
Glenn Maynard
f7494da13e
cleanup
2006-06-24 05:52:25 +00:00
Glenn Maynard
12de9309d6
defined intptr_t
2006-06-24 05:42:52 +00:00
Glenn Maynard
87cc6c593f
real fix for VC6
2006-06-24 05:40:12 +00:00
Glenn Maynard
29cea74bdf
yes
2006-06-24 05:25:39 +00:00
Chris Danford
aa88059c80
fix mis-named: GetOptionNames -> GetModifierNames
2006-06-24 05:16:38 +00:00
Chris Danford
282c4d82d5
fix VC6 compile
2006-06-24 05:14:13 +00:00
Chris Danford
26ce4fa74d
split strings and metrics
2006-06-24 05:13:54 +00:00
Glenn Maynard
d27b40598e
fix backgrounds put back in prepared list when they should be deleted
2006-06-24 05:07:04 +00:00
Steve Checkoway
08146691e7
Cleanup.
2006-06-24 04:42:49 +00:00
Steve Checkoway
fa76d771f3
Shared.
2006-06-24 04:21:13 +00:00
Steve Checkoway
e1f9e558df
Map between PlayerNumber and PlayerInfo. Most subclasses use a one to one mapping so that's what ScreenGameplay's version will do. If you need other behavior, implement this member function.
2006-06-24 04:19:00 +00:00
Steve Checkoway
d008b0aa8b
Use doubles track spacing and revert m_iInputColumn.
2006-06-24 04:02:43 +00:00
Steve Checkoway
3c590a2433
If the player is using both sides, look at both controllers.
2006-06-24 04:01:18 +00:00
Steve Checkoway
a49787da67
Shared players will only be using the master player's NoteData, Check that the track actually exists before attempting to use it.
2006-06-24 03:31:16 +00:00
Steve Checkoway
8f441235a3
Add Lua binding for current StyleType.
2006-06-24 03:29:56 +00:00
Steve Checkoway
ae4e5ba9e5
More Sprite debugging.
2006-06-24 01:33:17 +00:00
Glenn Maynard
e6d128cb7b
move BG OnCommand back; comment
2006-06-24 01:27:01 +00:00
Glenn Maynard
e61568e4cd
only put the screen/background into g_pSharedBGA/g_ScreenStack in ActivatePreparedScreen; run start functions in LoadDelayedScreen
2006-06-24 01:21:21 +00:00
Glenn Maynard
3dbd1bec71
return a bool: true if all parts loaded
2006-06-24 00:59:23 +00:00
Steve Checkoway
9a5374e23f
Use AbortRetryIgnore, don't just Throw.
2006-06-24 00:58:38 +00:00
Glenn Maynard
b1fdee1bad
move assert to the right place
2006-06-24 00:50:08 +00:00
Steve Checkoway
d2db559fb3
Cleanup.
2006-06-24 00:22:13 +00:00
Steve Checkoway
190fa9d8de
Fix inputs.
2006-06-24 00:11:01 +00:00
Steve Checkoway
6b38a1bea5
TWO_PLAYERS_SHARED_SIDES.
2006-06-24 00:09:50 +00:00
Steve Checkoway
fc104372cf
Unused.
2006-06-24 00:07:25 +00:00
Steve Checkoway
aa2c86ce35
Cleanup.
2006-06-24 00:06:57 +00:00
Steve Checkoway
da87f6d956
Use safe macros.
2006-06-24 00:05:08 +00:00
Chris Danford
5e0dccf837
fix preview music
2006-06-23 17:54:48 +00:00
Chris Danford
f424a27a2c
fix smpackage compile
2006-06-23 17:54:38 +00:00
Glenn Maynard
04dfcc4934
fix assert
2006-06-22 18:35:11 +00:00
Glenn Maynard
b630af8ae9
update
2006-06-22 17:52:31 +00:00
Steve Checkoway
7469032de4
If CreateNewScreen is empty, use old behavior, otherwise set the screen named.
2006-06-22 09:43:07 +00:00
Chris Danford
193f510316
don't do song dir writable check in Home or Practice
2006-06-22 05:27:00 +00:00
Glenn Maynard
f90dc8597c
build fix
2006-06-22 02:37:58 +00:00
Steve Checkoway
5c37cb873d
Write composite NoteDatas.
2006-06-20 15:27:45 +00:00
Steve Checkoway
d2a550a532
Cleanup.
2006-06-20 14:41:51 +00:00
Steve Checkoway
96e3f211b8
Split the given composite NoteData into it's constituent parts. If the given NoteData is not composite, just copy it.
2006-06-20 14:32:09 +00:00
Steve Checkoway
fff087a76b
Split out LoadFromSMNoteDataStringWithPlayer(). This fills out the NoteData without making any copies of sSMNoteData. Previously, this portion of the code copied the full string twice, once when splitting for measures and once when splitting for lines.
...
Only make a single copy of the string in LoadFromSMNoteDataString() when stripping out comments. Previously, the string was copied as many times as there were comments. Now, the whole loading can happen with a single copy of the data.
2006-06-20 13:34:28 +00:00