Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
2b4c9e4516
Transition away from Screen(sName).
2006-01-15 19:49:02 +00:00
Chris Danford
61fb3fa4cd
fix dummy NoteField not on autoplay
2006-01-11 02:11:14 +00:00
Chris Danford
5902eee342
hack to fix dummy player having invalid NoteSkin when switching between course songs
2006-01-10 21:40:29 +00:00
Chris Danford
9b307b198c
add list of scores and judgments to multiplayer gameplay
2005-08-26 17:39:53 +00:00
Chris Danford
f71cb1cdcf
merge Multiplayer into ScreenGameplay. This needs cleanup.
2005-08-23 21:38:51 +00:00
Chris Danford
9731e806b1
move MultiPlayer and MultiPlayer join info into GameState
2005-08-20 22:51:43 +00:00
Glenn Maynard
f8f65d0a48
changing prepared screen logic; DeletePreparedScreens will be done
...
automatically
2005-07-22 07:02:20 +00:00
Glenn Maynard
50a31993a6
TweenOursOnScreen/TweenOursOffScreen
2005-07-14 22:26:09 +00:00
Glenn Maynard
70f2d0e0e5
cleanup
2005-07-12 06:50:18 +00:00
Glenn Maynard
28133ca105
cleanup
2005-07-07 10:29:04 +00:00
Glenn Maynard
1e05d86b7d
missing includes
2005-07-04 20:52:21 +00:00
Chris Danford
e389ba6191
convert the rest to use Preference
2005-05-16 09:36:32 +00:00
Chris Danford
b33f16d9b7
show early/late in judgment
...
larger boo window when playing beginner
2005-04-28 00:13:01 +00:00
Chris Danford
f57e898966
show life and combo graphs over the whole song/course - not just over the time the player was alive
2005-04-20 06:13:06 +00:00
Chris Danford
218be32879
separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
2005-04-05 08:30:57 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Chris Danford
9cfa779956
remove code to play cancel sound and put the cancel sound in the transition
2005-03-20 08:23:08 +00:00
Chris Danford
48e6cb1a69
rename back -> cancel because "back" conflicts with "background"
2005-03-20 06:14:41 +00:00
Glenn Maynard
fd6b369a7c
compile please
2005-03-18 08:14:46 +00:00
Glenn Maynard
4c2ffa90ef
Player cleanup
2005-02-26 05:59:12 +00:00
Chris Danford
071f02a862
allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D
2005-02-25 18:17:26 +00:00
Chris Danford
4104edcad9
use BroadcastOnChange wrappers
2005-02-25 05:27:28 +00:00
Chris Danford
ab22e629d4
enforce that changed message is broadcast whenever value changes
2005-02-24 12:27:30 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00
Chris Danford
1de61aa8ae
split AutoActor into a separate file
2005-02-09 05:27:51 +00:00
Glenn Maynard
3a9b2f7f4b
working on fixing up extra loads when entering play mode in the editor
2005-01-15 01:28:29 +00:00
Glenn Maynard
8431430721
merge PlayerMinus and Player back together
2005-01-15 01:03:48 +00:00
Glenn Maynard
8cba265a01
Init()
2005-01-03 22:44:19 +00:00
Chris Danford
0e2ceed54c
add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen.
2004-12-22 12:58:41 +00:00