Commit Graph

31 Commits

Author SHA1 Message Date
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 2b4c9e4516 Transition away from Screen(sName). 2006-01-15 19:49:02 +00:00
Chris Danford 61fb3fa4cd fix dummy NoteField not on autoplay 2006-01-11 02:11:14 +00:00
Chris Danford 5902eee342 hack to fix dummy player having invalid NoteSkin when switching between course songs 2006-01-10 21:40:29 +00:00
Chris Danford 9b307b198c add list of scores and judgments to multiplayer gameplay 2005-08-26 17:39:53 +00:00
Chris Danford f71cb1cdcf merge Multiplayer into ScreenGameplay. This needs cleanup. 2005-08-23 21:38:51 +00:00
Chris Danford 9731e806b1 move MultiPlayer and MultiPlayer join info into GameState 2005-08-20 22:51:43 +00:00
Glenn Maynard f8f65d0a48 changing prepared screen logic; DeletePreparedScreens will be done
automatically
2005-07-22 07:02:20 +00:00
Glenn Maynard 50a31993a6 TweenOursOnScreen/TweenOursOffScreen 2005-07-14 22:26:09 +00:00
Glenn Maynard 70f2d0e0e5 cleanup 2005-07-12 06:50:18 +00:00
Glenn Maynard 28133ca105 cleanup 2005-07-07 10:29:04 +00:00
Glenn Maynard 1e05d86b7d missing includes 2005-07-04 20:52:21 +00:00
Chris Danford e389ba6191 convert the rest to use Preference 2005-05-16 09:36:32 +00:00
Chris Danford b33f16d9b7 show early/late in judgment
larger boo window when playing beginner
2005-04-28 00:13:01 +00:00
Chris Danford f57e898966 show life and combo graphs over the whole song/course - not just over the time the player was alive 2005-04-20 06:13:06 +00:00
Chris Danford 218be32879 separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players. 2005-04-05 08:30:57 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 9cfa779956 remove code to play cancel sound and put the cancel sound in the transition 2005-03-20 08:23:08 +00:00
Chris Danford 48e6cb1a69 rename back -> cancel because "back" conflicts with "background" 2005-03-20 06:14:41 +00:00
Glenn Maynard fd6b369a7c compile please 2005-03-18 08:14:46 +00:00
Glenn Maynard 4c2ffa90ef Player cleanup 2005-02-26 05:59:12 +00:00
Chris Danford 071f02a862 allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D 2005-02-25 18:17:26 +00:00
Chris Danford 4104edcad9 use BroadcastOnChange wrappers 2005-02-25 05:27:28 +00:00
Chris Danford ab22e629d4 enforce that changed message is broadcast whenever value changes 2005-02-24 12:27:30 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Chris Danford 1de61aa8ae split AutoActor into a separate file 2005-02-09 05:27:51 +00:00
Glenn Maynard 3a9b2f7f4b working on fixing up extra loads when entering play mode in the editor 2005-01-15 01:28:29 +00:00
Glenn Maynard 8431430721 merge PlayerMinus and Player back together 2005-01-15 01:03:48 +00:00
Glenn Maynard 8cba265a01 Init() 2005-01-03 22:44:19 +00:00
Chris Danford 0e2ceed54c add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen. 2004-12-22 12:58:41 +00:00