Commit Graph

182 Commits

Author SHA1 Message Date
Steve Checkoway d9b63a0dae Simplify. 2006-08-14 13:10:52 +00:00
Steve Checkoway b39d68c8cf Initial TapNote::lift implementation. 2006-08-14 12:16:31 +00:00
Chris Danford 339e9de36a clamp to 8 different note colors so that NoteSkins can implement colors efficiently in power-of-2 texture sizes 2006-08-08 02:27:59 +00:00
Chris Danford 7ac45c24e4 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:38:05 +00:00
Glenn Maynard d0bcf2052d RageTexture is a wrapper around RageDisplay's textures; RageDisplay
itself doesn't use it.  Don't pass in RageTexture to SetTexture;
use RageDisplay's native texture handles.
2006-07-23 03:19:49 +00:00
Glenn Maynard 5c8ff23cfb unused 2006-04-29 21:22:16 +00:00
Chris Danford 6a78f271d0 fix mines frames draw with wrong tex coord shifting 2006-03-06 00:16:08 +00:00
Glenn Maynard 3654470a05 Fix notes placed 1/64th above the beat are the wrong color in vivid. 2006-02-17 05:57:00 +00:00
Glenn Maynard 0081134bc6 simplify. (It's not obvious what this subtracting of, typically, 1/16 is actually doing ...) 2006-01-31 03:51:36 +00:00
Glenn Maynard a3615bf11a cleanup 2006-01-30 23:10:02 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard b734b602d2 force TypeName arrays for XToString to be an array of const char*, not CString 2006-01-04 22:30:51 +00:00
Chris Danford 3f6e95b7d8 fix D3D texture coord generation 2005-11-05 03:08:09 +00:00
Chris Danford b3925c7f14 judgment name cleanup 2005-10-09 07:01:48 +00:00
Chris Danford a89764040c remove old NoteColor logic 2005-10-05 05:00:50 +00:00
Glenn Maynard 829b581a9b fix "conversion from 'NoteType' to 'float', possible loss of data" 2005-10-04 20:32:11 +00:00
Chris Danford e628f74491 do note coloring with tex coord shifting, not separate elements 2005-10-04 19:45:45 +00:00
Glenn Maynard 90b78e6cbf fix loading XML files as hold note parts; must still be a Sprite 2005-07-06 04:20:27 +00:00
Glenn Maynard b96a004921 We've been trying to more or less keep note skin compatibility, but the
format has gone somewhat out of hand, so let's give up a bit on that for
the good of mankind ...

All note elements that are allowed to be note colored *always* have a note
type in the filename; if XIsNoteColor is off, "4th" is used.  This way, we
don't have different sets of filename rules, fixing clashes between skins
and the fallback, and a number of things become simpler (many of which
I'm still discovering, so I won't try to enumerate them here just now).

Note skin updates coming ...
2005-07-05 21:29:30 +00:00
Glenn Maynard b459dc048c fold duplicate code 2005-07-05 08:45:51 +00:00
Glenn Maynard 1f0ce78d5a unused 2005-07-05 03:45:02 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Chris Danford 12caf40f7f cleanup 2005-04-24 05:44:42 +00:00
Chris Danford c2c3e00e31 don't assert on valid return values from strcmp (fix crash in Linux) 2005-04-23 11:06:28 +00:00
Chris Danford 8ec01b7cb3 add TapNote SubType instead of a bool for rolls 2005-04-20 01:53:41 +00:00
Chris Danford abac6af93b store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath() 2005-04-18 01:19:56 +00:00
Chris Danford b914be8a8f move NOTE_COLOR_IMAGES into a struct so that it's not duplicated 2005-04-17 00:39:09 +00:00
Chris Danford 1e7d4001a8 fix long hold + boomerang artifacts: didn't draw if neither the head nor the tail were on-screen, tail bottom would be positioned above the head causing the hold to magically grow once the tail comes on screen 2005-04-07 06:41:02 +00:00
Chris Danford 77e33f21e0 fix param name: iBeat -> iRow 2005-04-07 01:41:16 +00:00
Glenn Maynard b4b4635e4b avoid using very large texture coordinates 2005-03-30 08:36:55 +00:00
Glenn Maynard dd02f1bc10 eliminate extra fmodf for each rendered tap 2005-03-12 06:09:43 +00:00
Glenn Maynard 20ea0bece9 move unnecessary fmodf call 2005-03-12 05:02:22 +00:00
Chris Danford af19e9b93f fix drawing holds in reverse 2005-03-02 10:35:02 +00:00
Glenn Maynard 62ed8ffd2f implement clamping for caps 2005-02-07 21:13:04 +00:00
Glenn Maynard d1fbf3f1f5 Only iterate over the section of a hold note that's on screen. Fixes slowness
with extremely long hold notes; now, even if a hold note has a
MAX_NOTE_ROW duration (which would be a bug), we shouldn't slow down.
2005-02-07 21:00:21 +00:00
Glenn Maynard cddab1955f float 2005-02-01 20:57:16 +00:00
Glenn Maynard b1467a84be have DrawHold take a TapNote 2005-01-25 05:45:51 +00:00
Glenn Maynard 48bce52780 header cleanup 2005-01-22 18:21:06 +00:00
Glenn Maynard 8e564b0def Avoid checking for bHoldNoteBeginsOnThisBeat if the note skin doesn't
really need it.
2005-01-22 05:00:33 +00:00
Glenn Maynard c321bbe196 start merging NoteDataWithScoring and NoteField per-hold and per-tap
data into TapNote and HoldNote.  This reduces lookup costs significantly.
It's a bit simpler, though I'm not entirely happy with the resulting encapsulation ...
2005-01-22 01:37:32 +00:00
Chris Danford 5d6eb1d236 put ActorUtil functions in a namespace 2005-01-17 05:42:52 +00:00
Chris Danford a5d40aad79 fix default.xml loading
add Condition check in LoadFromActorFile
2005-01-17 04:08:08 +00:00
Glenn Maynard f4391c932b remove some old experimental stuff 2005-01-15 01:35:58 +00:00
Glenn Maynard 681cf95ebc work around compiler oddity 2005-01-10 13:09:19 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard 227d0ffcba Move hold note handling into a small class; this allows easy changing of
the hold note buffer size.  Handle flushing the queue if it fills, so we don't
have to have such a large buffer.  (It may also help performance slightly
if we can make hold note rendering fit in a 256k or 512k D$, but I didn't
benchmark ...)
2004-10-27 21:58:31 +00:00
Chris Danford ce4780559f froundf -> Quantize 2004-10-24 17:44:51 +00:00
Glenn Maynard 3e1bc2ef26 NoteSkinManager::ColToButtonName -> Game::ColToButtonName 2004-09-06 02:49:36 +00:00
Glenn Maynard a0f162d5a9 note color support for mines (this is actually just so mines aren't a special
case)
2004-08-21 01:35:50 +00:00
Glenn Maynard 08886fdd00 Actors used by NoteDisplay don't have persistent state; they're completely
re-configured for each arrow/hold part.  Cache each object, so we don't
waste memory with duplicate actors; multiplied by NOTE_COLOR_IMAGES
for each player, this adds up quite a bit.
2004-08-21 00:34:24 +00:00