Chris Danford
2eb7c3627a
add lua binding
2008-02-15 09:21:53 +00:00
Steve Checkoway
95224847bd
Add comment. Fix GetNoteRowsPerMeasure() returning note rows per beat.
2008-01-02 11:48:08 +00:00
Chris Danford
d2f6f8e03f
experimental time signature support. Background changes and beat bars are currently the only things that are aware of time signature. Note coloring isn't aware of time signature yet.
2007-04-30 05:12:48 +00:00
Chris Danford
1b8e2be15f
StartIndex -> StartRow
2007-04-25 22:42:40 +00:00
Steve Checkoway
29e6e796ba
Simplify and speed up loading (very very slightly). It would be fastest to add all BPM/stop segments to the array and then sort it once (n log n). It was sorting after every insertion (n^2 log n). This now does simple insertion sort so it's n^2 in the worst case but since upper_bound does a binary search, if the BPM segments are in order this will take n log n in the best case.
...
That said, you'll notice no difference unless you had thousands of BPM changes in a file.
2006-07-20 01:56:17 +00:00
Glenn Maynard
788ad134f1
This broke beat alignment, and after that was fixed, other questions
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came up (like how to align beat effects correctly). Revert this and
fix assist tick differently.
Add GetBeatAndBPSFromElapsedTimeNoOffset, GetBeatFromElapsedTimeNoOffset,
GetElapsedTimeFromBeatNoOffset. Use them to ignore GlobalOffsetSeconds.
2006-03-29 11:12:20 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
01e8e57ad1
add TimingData::GetStopAtRow
2005-12-19 00:07:34 +00:00
Glenn Maynard
37d82efe3f
remove ShiftRows
2005-12-18 08:02:51 +00:00
Glenn Maynard
a0031e8db2
TimingData::ShiftRows violated an important invariant of TimingData: any
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given beat can have no more than one StopSegment or BPMSegment--more
than one just doesn't make sense. Split out TimingData::InsertRows,
TimingData::DeleteRows; delete rows in between before shifting data
up.
2005-12-18 07:55:01 +00:00
Glenn Maynard
0161a467ea
TimingData is note rows internally. Don't convert from note rows to
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beats, and then back to note rows.
2005-12-18 07:29:31 +00:00
Chris Danford
d1fdc21864
fix songs with stops and manually set BPM not disqualifying with C*
2005-06-10 20:29:42 +00:00
Glenn Maynard
aa5aff643f
fix const
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fix signed warning
2005-05-20 00:28:41 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
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move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard
52731adc29
NoteField::m_fBeginMarker, m_fEndMarker -> m_iBeginMarker, m_iEndMarker
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go back to storing BPM as a float, until I'm sure it won't cause precision
problems
2005-01-23 23:17:12 +00:00
Glenn Maynard
3634c07656
Represent TimingData values (except for "seconds") in fixed-point.
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Maybe we should stop calling note indexes "rows" and "indexes", and just
call them "beats"; if they're stored as an integer, they're in fixed-point. Things
like "note rows per second" are a lot less intuitive than just calling them "beats
per second".
2005-01-23 21:55:01 +00:00
Glenn Maynard
c9a0e11e3d
add TimingData::SetStopAtBeat
2005-01-08 13:58:34 +00:00
Glenn Maynard
422b1defb7
TimingData::MultiplyBPMInBeatRange
2004-11-08 22:24:18 +00:00
Glenn Maynard
549cd7c83f
license updates
2004-05-31 21:35:31 +00:00
Chris Danford
df72631f6c
add "disqualify" graphic to options screen for options that make a song easier
2004-03-08 07:49:01 +00:00
Matt Denham
324e07d383
Implemented a quick pair of move/scale functions for TimingData
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fixed NoteDataUtil::ScaleRegion (and dealt with conflicts - whee)
fixed assorted editor inconsistencies and bugs
2004-02-26 05:38:46 +00:00
Glenn Maynard
b535efe7b9
add m_sFile
2004-01-17 23:19:15 +00:00
Glenn Maynard
c4b9fb2f03
Song is too cluttered. Move timing stuff to TimingData.
2003-12-18 04:42:54 +00:00