Forest
96501df3d7
Use legal printf format strings when logging.
2014-09-08 02:23:45 -07:00
Kyzentun
8657d70fe1
Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
2014-08-02 00:38:29 -07:00
Kyzentun
5df80b6e0e
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-08-02 00:38:24 -07:00
Kyzentun
cc548a8cb5
Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics.
2014-08-02 00:38:21 -07:00
Kyzentun
a74a49af78
Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
2014-08-02 00:38:18 -07:00
Kyzentun
95fe1a17e9
Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen.
2014-08-02 00:38:17 -07:00
Devin J. Pohly
a9d5931533
Command/LuaManager: add legacy command parsing
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Only enabled when compiling via CompileXNodeTree.
2014-02-20 10:59:49 -05:00
Devin J. Pohly
feb919f0bf
Revert memory leak commits
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5f7001e : "Added a new branch"
01456ed : "Fixed a lot of memory leaks"
dac4493 : "Fixed all remaining memory leaks that I could figure out"
0792db7 : "Removed the smnew macro and the call to _CrtSetDbgFlag()"
Some of these caused destructor-time problems due to static initialization
order fiasco and related issues. Notably, the program would no longer exit on
OSX and had to be killed.
There were probably legitimate fixes in here, but since these are monolithic
commits it's too much work to extract them now. Let's reapply them
individually and in the forward direction.
2013-04-27 00:05:14 -04:00
Shenjoku
0792db752a
Removed the smnew macro and the call to _CrtSetDbgFlag() to get ready for
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merging with the main branch.
2013-04-19 20:34:11 -07:00
Shenjoku
01456ed0b9
Fixed a lot of memory leaks caused by static globals never getting
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deleted and some other objects not getting deleted properly due to missing
destructors.
2013-04-18 21:17:57 -07:00
Shenjoku
5f7001ef0a
Added a new branch that implements support for outputting all memory leaks to
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the debug output for the Debug and FastDebug project configurations. This
requires replacing all instances of new with a macro, smnew, that defines a
special form of new which outputs file and line number information along with
the memory leak details. This makes finding memory leaks much easier since you
can just double-click the leak in the output window and it will take you to the
line that caused it.
2013-04-17 20:42:29 -07:00
Jason Felds
a15cbc431d
War on -Werror, part 14: More hodgepodge.
2012-12-27 12:45:04 -05:00
AJ Kelly
1aee8afe87
kill GetOSName lua binding since GetArchName is better
2011-12-27 11:21:31 -06:00
AJ Kelly
046b30484b
[LuaManager] Added ProductFamily() Lua binding.
2011-12-22 12:19:50 -06:00
AJ Kelly
3548810ad5
make the 'attempt to index a function value' stand out as a lua panid
2011-09-25 11:17:19 -05:00
Jason Felds
da51e26d07
Standardize conversion processes.
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Too many arguments for or against the many methods:
stick to one inside a common function.
This commit will force recompilation of many files.
2011-05-11 15:58:31 -04:00
Jason Felds
f6acec176e
[warps] Warnings are getting in my way...
2011-03-24 19:44:47 -04:00
AJ Kelly
cf81f8cc3b
remove xbox support; it doesn't work, and it'd take too much effort to get it working again
2011-03-19 19:28:57 -05:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
1a1ff7d701
Give @briefs to all namespaces.
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This will force recompilation of all files.
2011-02-19 12:09:03 -05:00
AJ Kelly
3bc6c16227
allow packages from Lua
2010-07-31 13:54:46 -05:00
AJ Kelly
f429711dd5
Add GetOSName() binding. Returns a string representing the current OS (untested on everything but Windows, should work for everything but BSD, for which I forget the switch off the top of my head)
2010-05-13 12:01:44 -05:00
AJ Kelly
dca9182138
various cleanup and commenting
2010-03-14 19:46:05 -05:00
AJ Kelly
5c5ef54a48
various changes from sm4 and sm-ssc (svn); see updated changelog for the full information
2010-02-18 23:17:24 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00