* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.
Minor cleanup of the ProductivityHelpers is going to have to happen later on.
Note: not all of them seem to be working.
Rolls in particular will always cause an NG right now.
Assistance will be required.
Dance mode should be unaffected.