Glenn Maynard
b8838ba5c0
comment to make IsHoldNoteAtRow's behavior clear, add IsHoldHeadOrBodyAtRow
2005-07-22 00:34:54 +00:00
Glenn Maynard
4ec405f13b
IsHoldNoteAtBeat -> IsHoldNoteAtRow
2005-07-22 00:14:24 +00:00
Glenn Maynard
5769d00abf
implement GetPrevTapNoteRowForAllTracks
2005-07-21 22:30:00 +00:00
Glenn Maynard
73f5051118
add NoteData::GetNumRolls
2005-04-25 09:33:58 +00:00
Chris Danford
cd8b35e801
fix "can't paste from clipboard with only one row in clipboard"
...
fix "can't Undo to a blank NoteField"
clamp paste area so that pasting past the maximum beat is impossible
2005-03-29 20:25:14 +00:00
Glenn Maynard
34b8c2a01a
fix hands counting
2005-03-23 10:37:36 +00:00
Chris Danford
5befb60456
method name cleanup, add comments
2005-03-20 20:15:41 +00:00
Glenn Maynard
f752e1c3b0
hide NoteData::InsertHoldTails away in NoteDataUtils
2005-02-07 22:03:32 +00:00
Glenn Maynard
10bc0bf336
remove NoteData::RemoveHoldTails
...
cleanup
2005-02-07 21:55:43 +00:00
Glenn Maynard
bb7482e722
evil big commit (sorry):
...
Remove m_HoldNote array entirely. Remove 2sAnd3s. Store hold note
durations in the hold head. hold_tail only still exists when InsertHoldTails
is used, to make SM parsing a little easier (may go away). Add helpers
for iterating over ranges while including or excluding adjacent and overlapping
hold notes. Range operations are now [start,end) instead of [start,end].
(probably more details coming to sm-dev soon)
2005-01-25 05:02:35 +00:00
Glenn Maynard
206363742d
remove 4s
2005-01-23 21:37:40 +00:00
Glenn Maynard
5da9c848d6
make NoteDataUtil::LoadTransformedLights work
2005-01-23 17:58:32 +00:00
Glenn Maynard
7cf3351851
implement NoteDataUtil::ClearLeft and NoteDataUtil::ClearRight without 4s
2005-01-23 05:31:55 +00:00
Glenn Maynard
14bc4ae9f6
reduce use of 4s
2005-01-22 20:22:12 +00:00
Glenn Maynard
a769bc7c41
cleanup
2005-01-22 19:25:05 +00:00
Glenn Maynard
cd9b66220a
use MAX_NOTE_ROW, fixes
2005-01-22 19:18:42 +00:00
Glenn Maynard
77d58c0d63
"Beat rows" are really just a fixed-point representation of beats. Prefer
...
using them in general over beats: it's more precise (we can tell exactly
how it'll round, and we can compare them without ugly error-margin hacks),
and it's what we need to use them with NoteData.
2005-01-22 17:34:10 +00:00
Glenn Maynard
754bce5c98
optimize rendering iteration
2005-01-22 03:11:29 +00:00
Glenn Maynard
d581ae240e
fix row 0 being skipped
2004-11-03 08:22:20 +00:00
Glenn Maynard
20a278fb92
optimize
2004-10-26 18:34:52 +00:00
Glenn Maynard
b6091d6cd5
NoteData::EliminateAllButOneTap -> NoteDataUtil::RemoveAllButOneTap;
...
use accessors for NoteData::GetFirstRow, NoteData::GetLastRow
2004-10-25 03:36:42 +00:00
Glenn Maynard
a99d7e0dc4
remove ReserveRows
2004-10-25 03:17:56 +00:00
Glenn Maynard
f63c57b5f4
remove GetTapNoteX
2004-10-25 03:16:40 +00:00
Glenn Maynard
c55dfd354f
remove PadTapNotes
2004-10-25 03:12:11 +00:00
Glenn Maynard
514f184fef
NoteData::GetPrevTapNoteRowForTrack
2004-10-25 00:25:49 +00:00
Chris Danford
1b3c786213
cleanup: variable name and const
2004-10-24 10:20:24 +00:00
Chris Danford
584189a10c
naming cleanup: iNoteIndex -> row
2004-10-24 00:17:15 +00:00
Chris Danford
3ac1dba044
simplify TapAttack storage:
...
store attack info in TapNote
in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
still doesn't play keysounds on a miss
still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford
09193d9e4b
cleanup:
...
use references when passing NoteData
Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Chris Danford
0f6ed81faf
Use a associative arrays instead of normal vectors to hold TapNotes.
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More places NoteDataUtil, NoteDataWithScoring need to be converted to use the new row iteration macros.
2004-09-29 06:43:57 +00:00
Chris Danford
3e140b0af9
remove hard-coded track limit in NoteData
2004-09-25 07:59:56 +00:00
Chris Danford
d2a54cca31
make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
2004-09-12 05:56:24 +00:00
Chris Danford
809dd7dc27
rename: MaxRow -> NumRows
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fix some off-by-1 row errors
2004-09-11 03:50:37 +00:00
Glenn Maynard
b7799ccd0a
move autogen into NoteDataUtil
2004-07-17 05:10:11 +00:00
Chris Danford
96ca652c94
move RadarValues into a separate file
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clean up usage of RadarValues
2004-07-11 07:21:33 +00:00
Glenn Maynard
2cab5c4689
license updates
2004-05-31 22:42:12 +00:00
Chris Danford
d65404e750
TapSteps -> TapNotes
2004-05-24 04:26:54 +00:00
Chris Danford
0ec2a536d9
TapSteps -> TapNotes
2004-05-24 04:17:19 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Chris Danford
575a9abf96
improve planted, twister
2004-05-15 03:00:43 +00:00
Chris Danford
15e19d4885
fix AddMines places mines that overlap other taps and hold heads (Disconnected Mobius expert)
2004-02-25 08:40:03 +00:00
Glenn Maynard
91e633d880
fix CopyRange receiving legitimate -1 values for ToIndexBegin
...
and shifting everything by one row
2004-01-19 20:46:34 +00:00
Glenn Maynard
4facdd0a06
fix hold note glitches
2003-12-18 02:34:59 +00:00
Glenn Maynard
f2b06a3ea0
hands fixes
2003-12-16 07:58:37 +00:00
Glenn Maynard
2db4faae95
Optimize:
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ReserveRows, like vector::reserve
GetTapNoteX, non-bounds-checking GetTapNote
Don't put these large functions in the header; they're probably
too big to inline anyway
2003-12-11 04:52:23 +00:00
Glenn Maynard
325d2169b7
better hands calc
2003-11-26 04:31:29 +00:00
Glenn Maynard
8ff5537419
add several cached note data values
2003-11-26 04:21:59 +00:00
Chris Danford
3b8718c1e1
fix saving and copying of tap attack notes
2003-11-17 03:38:24 +00:00
Chris Danford
38ec8ca856
rework tap attack representation
2003-11-15 23:19:13 +00:00
Chris Danford
d51a3491a8
working on battle attacks
2003-11-15 08:51:47 +00:00