Chris Danford
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7e68ac03b4
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change elements to have format "<name> <piece>"
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2005-02-06 03:28:22 +00:00 |
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Chris Danford
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8555a6da45
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use Lua to execute commands
(needs cleanup)
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2005-01-26 11:21:43 +00:00 |
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Chris Danford
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ed19821e09
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rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
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2004-12-03 05:19:46 +00:00 |
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Chris Danford
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bcbe615c0d
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Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
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2004-11-06 23:13:47 +00:00 |
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Chris Danford
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5127ceef4d
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remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
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2004-11-06 20:36:04 +00:00 |
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Glenn Maynard
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30a9bf3292
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license update
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2004-06-08 00:08:04 +00:00 |
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Chris Danford
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28598fa289
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add odd and even commands to HoldJudgment
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2004-03-23 19:44:32 +00:00 |
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Chris Danford
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448bdc7b6e
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make calls to THEME->GetPathTo() more concise
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2003-04-12 17:39:27 +00:00 |
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Chris Danford
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31aa613295
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Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
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2003-03-09 00:55:49 +00:00 |
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Chris Danford
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a696414cac
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Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
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2003-03-02 01:43:33 +00:00 |
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Chris Danford
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032bf447f3
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per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
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2003-02-17 12:19:42 +00:00 |
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