teejusb
7e3789b131
Integrate C++11 branch into 5_1-new
2019-06-22 12:35:38 -07:00
Colby Klein
996b69cb01
fix: master volume not updating on playing sounds. (via smx)
2019-03-15 18:10:19 -07:00
Kyzentun Keeslala
55e161336a
Added lua bindings for playing sounds in SCREENMAN. Added input redirection functions to SCREENMAN for disabling non-lua screen input processing. Added OF_FALSE, OV_EOF, and OV_HOLE to error string list in RageSound for more understandable messages. Made sure RageSound doesn't delete null pointers. Updated changelog.
2016-02-03 13:05:23 -07:00
Kyzentun Keeslala
5f50a8ea26
Added get_music_file_length and RageSound:get_length lua functions. Updated changelog.
2015-06-10 14:41:28 -06:00
Kyzentun
8993cfe729
Added MuteActions preference checking to RageSound::PlayCopy. Modified ActorSound and GameSoundManager::PlayOnce to take is_action args. Fixed doc for playcommand to mention the param table.
2015-04-08 16:15:14 -06:00
Kyzentun
b293a8c073
Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one.
2015-02-28 06:25:02 -07:00
Kyzentun
4f95bf08ad
Function chaining for actors and singletons.
2014-12-01 22:31:30 -07:00
Jason Felds
28e5148dec
The big NULL replacement party part 5.
...
Right. ' = NULL' would get a lot of these.
2013-05-03 23:39:52 -04:00
Jason Felds
ba59dd1656
The big NULL replacement party part 2.
...
This may take a bit. Trying to do this by operator/command.
2013-05-03 23:11:42 -04:00
Jason Felds
9f24627bf9
The big NULL replacement party part 1.
...
This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.
And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
2013-05-03 23:01:54 -04:00
Jason Felds
52df8ea981
War on -Werror, part 13: hodgehodge.
2012-12-27 12:07:02 -05:00
Thai Pangsakulyanont
4be6179607
[RageSound] never do threaded buffering on keysounds.
...
When there are too many (high-quality) keysounds, threaded buffering will cause all these files to be opened at the same time. These problems can occur:
- too many open files (and then crashes)
- out of thread slots (and then crashes)
Fixing this by never doing threaded buffering on keysounds (mark to be precached).
2012-04-26 13:19:20 +07:00
Alberto Ramos
367f29f132
awesome fix for sounds: this is possible now
2012-02-02 00:09:40 -07:00
Mark Cannon
e56de5a09a
undo regression introduced in d17c21e where any songs without keysounds were clobbered by RageSoundReader_Silence. please test your code before committing it :|
2011-09-09 23:51:10 +00:00
Thai Pangsakulyanont
d17c21e091
Moved the unused RageSoundReader_Silence from RageSound.cpp to RageSoundReader.h and use it in AutoKeysounds.cpp.
...
Hopefully this should fix Bug 0000500, but I don't know, can't reproduce.
2011-09-05 16:02:51 +07:00
Jason Felds
dbdab4759e
[Xcode4] May as well fix switch warnings.
...
Still need some assistance for the linker error.
2011-07-20 11:11:04 -04:00
Jason Felds
6f6e8edd30
Another warning, another bot test.
2011-05-12 15:32:09 -04:00
Jason Felds
22b7b34897
More effective fixes.
...
Course playing still results in it playing fine.
2011-03-19 18:26:55 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
49f14d2b35
More warnings being taken care of.
2011-03-14 17:03:02 -04:00
Jason Felds
61d36671da
Effective C++ violations being weeded out.
...
Not yet below 40K.
2011-03-14 13:40:38 -04:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
...
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
...
culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00