sigatrev
0bc0cc8a46
revert ActorScroller "loop" behavior and add new "wrap" parameter to wrap scrollers
2014-08-25 22:19:17 -05:00
Kyzentun
a41d9c0467
Changed GetAttrPath to not warn on optional paths.
2014-08-25 03:38:22 -06:00
Kyzentun
96433cc3e4
Merge branch 'BitmapText-attribute' of https://github.com/sigatrev/stepmania
2014-08-25 02:37:26 -06:00
Kyzentun
28bdd2ca2a
Merge branch 'RadarSubscript' of https://github.com/kyzentun/stepmania
2014-08-25 02:35:16 -06:00
Kyzentun
c94758b4ca
Merge branch 'BGFit' of https://github.com/kyzentun/stepmania
2014-08-25 02:34:43 -06:00
Kyzentun
95b16a0196
Merge branch 'LifeMeterMessage' of https://github.com/kyzentun/stepmania
2014-08-25 02:33:53 -06:00
Kyzentun
01442d193f
Fixed SwitchThemeAndLanguage to run lua scripts when reloading the theme. Removed ForceThemeReload param from GameLoop::ChangeTheme.
2014-08-24 03:21:01 -06:00
kyzentun
1ca6154c1a
Merge pull request #264 from sigatrev/SetStyleAndPlayMode
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Add SetCurrentPlayMode and SetCurrentStyle methods
2014-08-22 20:12:07 -06:00
Kyzentun
2c49ec7380
Change RadarValues internal implementation to not use a union and use the subscript operator instead of the float* operator for subscripting.
2014-08-22 13:19:17 -06:00
Kyzentun
8ae17b4422
Changed LifeMeterTime to not crash when not in course mode. Changed _fallback's life settings back to forcing together. Added ForceImmediateFailForBattery theme metric. Gave up on FailFadeRemovePlayer lua function and removed it.
2014-08-19 23:58:35 -06:00
Kyzentun
493d0f8214
Fixed CreateMethodTable to create a new table even when something of that name exists, so that the previously existing one that might have been modified by a theme is removed when changing themes.
2014-08-18 11:26:05 -06:00
sigatrev
02922aa5c0
fix ActorFrame diffusing and glowing children
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When an ActorFrame's parent has a diffuse or glow, the ActorFrame uses
the static tempState in Actor::PreDraw(); When the ActorFrame draw's
it's children, those children also use tempState because their parent
has a diffuse( making their internalDiffuse not 1,1,1,1 ). If any child
is diffused it'll will change tempState, which will affect the
internalDiffuse given to the next child, and so on.
By determining the diffuse and glow to be passed to the children before
drawing any of them, any changes to tempState will not affect the
diffuse of subsequent children.
2014-08-16 22:51:34 -05:00
sigatrev
d8b86fa3c5
make internal diffuse apply to bmt attributes
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diffuse from BitmapText attributes were not receiving internal diffuse
from their parent ActorFrames. This change waits until after the draw
cycle to reset the internal diffuse and glow, so any color applications
separate from generic diffuse can use the internal diffuse when desired.
2014-08-16 16:38:26 -05:00
sigatrev
80447c3654
Allow Update and Draw functions to be turned off
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allow nil to be passed as an argument to SetUpdateFunction and SetDrawFunction to turn off said functions.
2014-08-16 10:55:14 -05:00
Kyzentun
9b2c59de46
Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen.
2014-08-16 03:37:24 -06:00
sigatrev
81080ce9ce
Add SetCurrentPlayMode and SetCurrentStyle methods
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because there needs to be a way other than using antiquated GameCommands
2014-08-13 22:04:54 -05:00
Kyzentun
eb7ac082ae
Report error on fetching empty string metric instead of crashing.
2014-08-11 15:56:41 -06:00
Kyzentun
c368fc1b47
Didn't realize RollingNumbers was supposed to have negative velocity.
2014-08-08 13:55:51 -06:00
Kyzentun
bdb2b373bc
Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used.
2014-08-07 18:36:42 -06:00
AJ Kelly
ab61c11606
Merge pull request #255 from sigatrev/SyncMachine
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fix ScreenGameplaySyncMachine crash
dear github: our travis build is broken in a pretty serious way (The command "sudo apt-get install libc6-dev" failed and exited with 100), and I know this isn't travis-support nor the right place for it but I thought I should let someone outside of IRC know the reason for it thanks
2014-08-07 18:38:31 -05:00
sigatrev
dabf62b055
fix ScreenGameplaySyncMachine crash
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was not setting steps to null, caused access violations
2014-08-07 17:46:20 -05:00
Kyzentun
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
2014-08-06 23:26:05 -06:00
Kyzentun
6aad3c8f75
Added CourseSongRewardLives metric to LifeMeterBattery.
2014-08-06 15:26:54 -06:00
Kyzentun
6be879f06d
Fix PlayerStageStats::SetLifeRecordAt to broadcast correct message for the player. Also adds Message::Message(MessageID) constructor.
2014-08-06 04:41:05 -06:00
freem
84a8d3adfb
replace psychopathic mapconv.exe with one compiled by "g++ (rev5, Built by MinGW-W64 project) 4.8.1"
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This is probably the part where someone says "why do we have the compiled binaries in the source tree anyways if they're just going to cause problems like this?"
2014-08-05 13:52:10 -05:00
freem
38aa07ce38
Kyzentun: it's not your fault that our mapconv.exe is psychopathic
2014-08-05 13:49:05 -05:00
Kyzentun
75a1defea0
ifdef'ed out AddATIToList and RemoveATIFromList on WIN32 because they cause mapconv to crash.
2014-08-05 11:52:31 -06:00
freem
6a39fb5ded
Changelog_SSCformat.txt said we were on v0.82, but Song.h said we were on v0.81... fix that.
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also update FILE_CACHE_VERSION to regenerate cache for #PREVIEWVID tag (if it isn't already)
2014-08-05 10:45:15 -05:00
Kyzentun
d1a84f979d
Changed GradeDisplay::SetGrade to print errors instead of segfaulting on unloaded actors.
2014-08-04 20:08:56 -06:00
freem
f311902765
fix REALLY BAD TYPO in GradeDisplay:SetGrade Lua function.
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this is dumb and I'm too lazy to find out who's REALLY to blame so I want to assume it's my fault, probably. If anyone wants to bother clearing my name, check the stepmania SVN history. I don't care enough :v
2014-08-04 18:46:29 -05:00
Kyzentun
f3f7af7045
Changed RollingNumbers to not set NAN velocity.
2014-08-03 22:38:01 -06:00
Kyzentun
bffeda6dc0
Pretend I didn't forget the +1.
2014-08-02 19:44:25 -06:00
Kyzentun
f58f111cfd
Changed GetStylesForGame to not traverse the list of styles twice.
2014-08-02 19:34:39 -06:00
Kyzentun
e907454943
Merge branch 'GetStylesForGame' of https://github.com/sigatrev/stepmania
2014-08-02 17:17:17 -06:00
sigatrev
3478bc7650
added GetStylesForGame method
2014-08-02 18:09:52 -05:00
sigatrev
6487261f32
maintain music rate speed adjust after music has finished
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Keeps things like BGA effect clocks consistent when music stops.
2014-08-01 23:45:21 -05:00
Kyzentun
f0d6bce62a
Disabled AddATIToList on Windows because it makes mapconv crash.
2014-08-01 11:16:17 -06:00
Kyzentun
392ac045eb
Added MusicWheel:GetSelectedSection.
2014-07-31 14:57:00 -06:00
Kyzentun
18b2d73bb1
Fixed invalid note type trace to use correct escape sequence.
2014-07-31 11:25:05 -06:00
freem
48425fa998
<Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request
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<Mad_Matt> someone should probably remove those
2014-07-31 11:58:58 -05:00
kyzentun
d7fade2f0b
Merge pull request #244 from sigatrev/TapNote-enums
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Enums for TapNoteType, TapNoteSubType, and TapNoteSource
2014-07-30 23:03:51 -06:00
kyzentun
97bcfb37de
Merge pull request #240 from sigatrev/UpdatePlayerSongPositions
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UpdateSongPositions
2014-07-30 23:03:41 -06:00
kyzentun
77e0d70f39
Merge pull request #236 from kyzentun/RevalidateNoteDataATIs
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Added revalidation scheme to NoteData's all_tracks_iterator
2014-07-30 23:02:13 -06:00
kyzentun
9a0219c6b6
Merge pull request #231 from kyzentun/ChangeGame
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SetGame
2014-07-30 23:01:59 -06:00
Kyzentun
076d67132d
Reverted BitmapText::LoadFromNode back to previous logic.
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BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-07-29 12:09:40 -06:00
freem
9038056ba4
Make default value for NumBackgrounds preference 10.
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(The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out)
2014-07-28 17:54:50 -05:00
Kyzentun
a5db63657c
Changed GameCommand screen validation to allow OptionsList to work again.
2014-07-27 01:47:30 -06:00
AJ Kelly
52ed5c3f55
Merge pull request #245 from sigatrev/ActorScroller
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fix ActorScroller wrapping
2014-07-26 19:27:34 -05:00
freem
bc73e053bb
telling Visual Studio to shut up about more warnings wrt/double and float
2014-07-26 19:01:49 -05:00
freem
71abf53d3c
we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks.
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However, the == one is still required (at least on Visual Studio 2008, not sure about others).
Feel free to revert this if it's causing problems elsewhere.
2014-07-26 19:00:50 -05:00