Chris Danford
f904f05fcc
add GetMonitorAspectRatio
2006-02-07 04:28:24 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Steve Checkoway
a123e5bc76
Return a const reference rather than a copy.
2006-01-19 08:20:41 +00:00
Glenn Maynard
8c78a40703
Implement concurrent rendering in OpenGL in Windows. (D3D already
...
worked.) It's still off by default.
2006-01-17 01:27:29 +00:00
Chris Danford
730a113ed6
enumerate resolutions
...
use mixed case for prefs values
2005-11-26 07:22:33 +00:00
Glenn Maynard
92504b10cc
LowLevelWindow_Win32::IsSoftwareRenderer
2005-11-13 18:55:30 +00:00
Chris Danford
182232344f
GetVideoModeParams -> GetActualVideoModeParams
...
add GetApiDescription
2005-11-11 21:16:48 +00:00
Chris Danford
7f5a4b8373
move VideoModeParams out of RageDisplay to reduce header dependencies
2005-11-10 18:37:04 +00:00
Glenn Maynard
16a1a71848
remove unused fDeltaTime
2005-07-12 23:14:21 +00:00
Glenn Maynard
6c76e19d19
cleanup
2005-05-28 03:39:24 +00:00
Ben Anderson
0db665d4d6
Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
2005-03-14 06:44:38 +00:00
Glenn Maynard
c88ddccc73
Native Win32 LowLevelWindow. This gets rid of SDL in Windows.
...
It seems to handle mode switching slightly better in OpenGL: I still
get the "windows resize to the fullscreen resolution" and "maximized
windows go under the taskbar" problems occasionally when I change the
resolution in game, but they no longer happen when I simply play the game
in fullscreen. We also can avoid reloading textures on mode change in
many cases. (This is not going into the 3.9 release.)
2004-09-21 08:54:49 +00:00