Commit Graph
4 Commits
Author SHA1 Message Date
Jason Felds 8f902bed7d Allow all OSes to use the Sextet light drivers.
This is meant to enhance #343.
2015-10-17 22:49:44 -04:00
Jason Felds b3a5a82b5c Bring us closer to working with MinGW again.
The biggest obstacle right now deals with FFMPEG. I insist on being able to utilize the git clone/submodule (5_1_0) section. I'm just struggling with the commands.

As part of this commit, some linux files are restored in the compilation chain. This is for consistency with the old Makefile approach.

Assistance will be needed at this point to complete MinGW support.
2015-09-27 17:07:15 -04:00
Dan Guzek e67c8e010a update CMake to use new ArchHooks_MacOSX.mm file
It is necessary to clear existing cmake cache and generate a new Xcode
project, following wolfman2000's instructions in ./Build/README.md

Witht that done, you can use the StepMania.xcodeproj generated by cmake
to successfully build a fresh StepMania.app and it properly logs the OS
X version.
2015-03-25 23:03:23 -04:00
Jason Felds dc94728628 Introduce cmake (min 2.8.12) to StepMania.
tl-dr: view the Build directory to see.

This is intended to replace the project files that we presently maintain
so that only a single set is needed instead of multiples.

The following setups were used for testing:

* Windows 8 and Visual Studio 2013 Desktop Express
* Windows 7 and Visual Studio 2012
* Mac OS X Mavericks and Xcode
* Ubuntu and makefiles
* Fedora 21 and makefiles

All three operating systems can generate projects, compile, link, and
run. Windows and Mac OS X users will find their compiled binary in the
same location as before, but Linux users will be surprised: it goes
straight into the root directory, along with a symlinked GtkModules.so
as appropriate. There is no more need for a manual symlinking step.

Known issues:

* At this time, MinGW likely does not work. Extra time will be needed.
* The WITH_JPEG option may go away, and we'll just always require it.
* Some linux libraries can use the system equivalents, but that is not up yet.

For more information, check out the Build directory.
2015-03-21 20:15:15 -04:00