Ben "root" Anderson
db7110feb1
Apparently MSVC is convinced that there's an important, linking-breaking difference between classes and structs. (Bug#1093, Thanks root670 for the patch!)
2013-12-23 11:06:14 -06:00
Ben "root" Anderson
1dde840059
spelling
2013-11-29 23:59:32 -06:00
Devin J. Pohly
1220dbe085
Revert "Round 2-2 of this."
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This reverts commit 0ae4183f7b .
2013-06-04 23:47:22 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
Colby Klein
bfba3a6fe8
(mostly) Fix arrow stuttering from repeated positions from audio drivers.
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As far as I could tell, this fixed any issues I was having with PulseAudio,
it should also fix up DSound on Windows although I've yet to test that.
2012-12-17 16:43:31 -08:00
Jason Felds
bbec5842f6
Add the ResetPlayerOptions lua binding.
2011-10-29 11:43:49 -04:00
Marcio Barrientos
6d4b5c8e76
Add one new Lua binding to add one more stage to player (bonus)
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AddStageToPlayer(pn)
2011-09-21 16:21:23 -06:00
AJ Kelly
fb2a63ca16
[GameState] Added GetEarnedExtraStage() Lua binding.
2011-09-07 23:48:04 -05:00
AJ Kelly
ebe832a142
Move the expanded section name into GameState
2011-08-03 23:56:04 -05:00
Jason Felds
3d155c9970
NOW I start moving prototypes to headers?
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I need to be more consistent...gah, hungry.
2011-06-12 19:35:24 -04:00
Jason Felds
fec932e153
More prep work for better radar calculations.
2011-06-08 15:02:54 -04:00
Jason Felds
9ac07e1e2e
Prepare for a place to process timing data.
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Hopefully what I'm thinking of won't cause too much slowdown.
2011-06-08 14:43:59 -04:00
Jason Felds
0a7b9ce170
Some respect for OOP. (MasterPlayerNumber)
2011-06-06 20:40:11 -04:00
Jason Felds
963cc9d4f1
Fix a Player 2 assist tick / clap bug.
2011-06-06 20:23:23 -04:00
Jason Felds
1a41c32dd9
[splittiming] Better variable name.
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ArrowEffects had a minor change, but the intent isn't up yet.
It needs to be so that when you go from the editor to the chart
for playing in Song Timing, it doesn't use the Step Timing.
2011-05-17 00:07:43 -04:00
Jason Felds
7c9b54e9f0
[splittiming] Fix ArrowEffects 1c4b21b.
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Almost had this one right...just needed more vars.
2011-05-13 23:32:14 -04:00
Jason Felds
29e0bd3d2f
[splittiming] Prepare timing bool switch.
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This is needed in GAMESTATE due to it
also going to be called in NoteField.
2011-05-12 22:24:25 -04:00
Thai Pangsakulyanont
eda727ddf9
[splittiming]
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- load split timing from BMS files
- fix a crash because autogen'd steps don't inherit the timing from parent
- be more verbose in UpdateSongPosition
2011-05-12 16:44:24 +07:00
Thai Pangsakulyanont
1bf99bd528
[splittiming] make screenedit work with the steps' timing.
2011-05-11 20:53:40 +07:00
Thai Pangsakulyanont
e1e605b736
[splittiming] move bogus variables back to GameState (210)
2011-05-10 20:03:51 +07:00
Thai Pangsakulyanont
241738c18b
[splittiming] Let's break things again! (222)
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We introduced a new class, called "SongPosition", that replaces some instance variables in the GameState class. (GameState::m_Position).
Then, you also have it in PlayerState class which keeps track of the position based on their steps. (PlayerState::m_Position).
Fixing the build errors:
- GAMESTATE->m_fSomething should now be:
- GAMESTATE->m_Position.m_fSomething
- pPlayerState->m_Position.m_fSomething (or m_pPlayerState for some instance!)
2011-05-10 19:54:05 +07:00
Jason Felds
92e3ab338d
[warps] More consistent naming.
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Now to make changes...
2011-03-25 01:52:14 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
d1272b001c
Another batch of these.
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I think I need to look into adding a feature soon.
Either that, or take a minor break.
2011-03-14 21:42:07 -04:00
AJ Kelly
319efa9060
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2011-03-09 17:27:28 -06:00
AJ Kelly
7567d21a9e
moving some stuff out of here
2011-03-02 14:37:05 -06:00
AJ Kelly
d0059135c4
whiny piece of junk
2011-02-27 22:05:22 -06:00
Jason Felds
d9a195d4c2
More docs.
2011-02-27 21:36:34 -05:00
AJ Kelly
b0e0097bbc
cleanup/comment stuff
2011-02-27 18:37:40 -06:00
Jason Felds
2d76ee1023
Move some top comments to above the class.
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The original attempt was not working for doxygen purposes.
2011-02-18 21:24:00 -05:00
Jason Felds
6f276da825
Document all FOREACH loops.
2011-02-18 21:16:11 -05:00
AJ Kelly
0b13f2f5a5
working towards issue 24
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http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=24
2011-02-15 23:44:36 -06:00
Jason Felds
7e5f7253fc
More doxygen. This will be it for me for now.
2011-02-13 18:31:33 -05:00
AJ Kelly
53a8a435ef
remove unfinished karaoke mode
2010-08-19 21:24:35 -05:00
AJ Kelly
26bd3d565b
this is a big one...
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[Player] fix a warning [shakesoda]
[Player] Change combo coloring logic in course mode:
"PERCENT_UNTIL_COLOR_COMBO refers to how long through the course the combo color
should appear (scaling to the number of songs). (This may not be desired behavior,
however.)" Let me know if I should add an alternate way to specify course combo
color logic. -aj
[other files including Player.cpp]
Update warp note logic; It used to be WarpFromRow=WarpToRow, now it's WarpFromRow=WarpLengthBeats.
They still aren't functional but I'm getting closer. Negative Stops are still not converted.
2010-08-15 16:12:30 -05:00
AJ Kelly
f79d6fb365
sync up hg with the svn code in preparation for sm-ssc v1.0 beta 4; this adds at least one new Lua binding and the WIP warps code (partially-working in quirks mode).
2010-05-30 17:03:30 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
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culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly
02c7037721
sm-ssc v1.0 Public Beta 1 code changes
2010-03-01 00:44:39 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00