consolidate battle modes
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@@ -663,8 +663,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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case stage:
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_HUMAN_BATTLE:
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case PLAY_MODE_CPU_BATTLE:
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case PLAY_MODE_BATTLE:
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{
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bool bWon = GAMESTATE->GetStageResult(GAMESTATE->m_MasterPlayerNumber) == RESULT_WIN;
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if( bWon )
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