consolidate battle modes
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@@ -352,8 +352,7 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_HUMAN_BATTLE:
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case PLAY_MODE_CPU_BATTLE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ENDLESS:
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@@ -488,8 +487,7 @@ int ScoreKeeperMAX2::TapNoteScoreToDancePoints( TapNoteScore tns )
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_HUMAN_BATTLE:
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case PLAY_MODE_CPU_BATTLE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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case PLAY_MODE_ENDLESS:
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case PLAY_MODE_NONSTOP:
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@@ -525,8 +523,7 @@ int ScoreKeeperMAX2::HoldNoteScoreToDancePoints( HoldNoteScore hns )
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_HUMAN_BATTLE:
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case PLAY_MODE_CPU_BATTLE:
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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case PLAY_MODE_ENDLESS:
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case PLAY_MODE_NONSTOP:
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