consolidate battle modes

This commit is contained in:
Chris Danford
2003-08-19 04:27:50 +00:00
parent fa67577a4f
commit ffea51d6e6
13 changed files with 82 additions and 245 deletions
+3 -6
View File
@@ -352,8 +352,7 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_HUMAN_BATTLE:
case PLAY_MODE_CPU_BATTLE:
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ENDLESS:
@@ -488,8 +487,7 @@ int ScoreKeeperMAX2::TapNoteScoreToDancePoints( TapNoteScore tns )
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_HUMAN_BATTLE:
case PLAY_MODE_CPU_BATTLE:
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
case PLAY_MODE_ENDLESS:
case PLAY_MODE_NONSTOP:
@@ -525,8 +523,7 @@ int ScoreKeeperMAX2::HoldNoteScoreToDancePoints( HoldNoteScore hns )
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_HUMAN_BATTLE:
case PLAY_MODE_CPU_BATTLE:
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
case PLAY_MODE_ENDLESS:
case PLAY_MODE_NONSTOP: