somewhat more complete xml binding
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@@ -11,6 +11,8 @@ class HoldJudgment : public ActorFrame
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public:
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HoldJudgment();
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virtual Actor *Copy() const;
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void Load( const RString &sPath );
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void LoadFromNode( const RString& sDir, const XNode* pNode );
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void SetHoldJudgment( HoldNoteScore hns );
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void LoadFromMultiPlayer( MultiPlayer mp );
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