use a vector for the hold note toggle
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@@ -53,8 +53,8 @@ void NoteField::Load( NoteData* pNoteData, PlayerNumber pn, int iPixelsToDrawBeh
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NoteDataWithScoring::Init(pNoteData->GetNumTapNotes(), pNoteData->GetNumHoldNotes());
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NoteDataWithScoring::Init(pNoteData->GetNumTapNotes(), pNoteData->GetNumHoldNotes());
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for( int i=0; i<MAX_HOLD_NOTES; i++ )
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m_bIsHoldingHoldNote.clear();
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m_bIsHoldingHoldNote[i] = false;
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m_bIsHoldingHoldNote.insert(m_bIsHoldingHoldNote.end(), pNoteData->GetNumTapNotes(), false);
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this->CopyAll( pNoteData );
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this->CopyAll( pNoteData );
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@@ -34,7 +34,7 @@ public:
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void Load( NoteData* pNoteData, PlayerNumber pn, int iPixelsToDrawBehind, int iPixelsToDrawAhead );
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void Load( NoteData* pNoteData, PlayerNumber pn, int iPixelsToDrawBehind, int iPixelsToDrawAhead );
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void RemoveTapNoteRow( int iIndex );
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void RemoveTapNoteRow( int iIndex );
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bool m_bIsHoldingHoldNote[MAX_HOLD_NOTES]; // hack: Need this to know when to "light up" the center of hold notes
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vector<bool> m_bIsHoldingHoldNote; // hack: Need this to know when to "light up" the center of hold notes
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float m_fBeginMarker, m_fEndMarker; // only used with MODE_EDIT
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float m_fBeginMarker, m_fEndMarker; // only used with MODE_EDIT
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