support for Actor hierarchies, and re-write of RageMusic.
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+6
-10
@@ -29,19 +29,15 @@ public:
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virtual ~Sprite();
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bool LoadFromTexture( CString sTexturePath );
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bool LoadFromSpriteFile( CString sSpritePath );
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void PrintDebugInfo();
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virtual bool LoadFromTexture( CString sTexturePath );
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virtual bool LoadFromSpriteFile( CString sSpritePath );
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virtual void Draw();
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virtual void Update( const float &fDeltaTime );
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virtual void Update( float fDeltaTime );
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void StartAnimating() { m_bIsAnimating = TRUE; };
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void StopAnimating() { m_bIsAnimating = FALSE; };
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void SetState( UINT uNewState );
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virtual void StartAnimating() { m_bIsAnimating = TRUE; };
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virtual void StopAnimating() { m_bIsAnimating = FALSE; };
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virtual void SetState( UINT uNewState );
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UINT GetNumStates() { return m_uNumStates; };
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CString GetTexturePath() { return m_sTexturePath; };
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