support for Actor hierarchies, and re-write of RageMusic.

This commit is contained in:
Chris Danford
2001-12-11 11:25:37 +00:00
parent c597318ae6
commit ffd50d9087
18 changed files with 472 additions and 235 deletions
+6 -10
View File
@@ -29,19 +29,15 @@ public:
virtual ~Sprite();
bool LoadFromTexture( CString sTexturePath );
bool LoadFromSpriteFile( CString sSpritePath );
void PrintDebugInfo();
virtual bool LoadFromTexture( CString sTexturePath );
virtual bool LoadFromSpriteFile( CString sSpritePath );
virtual void Draw();
virtual void Update( const float &fDeltaTime );
virtual void Update( float fDeltaTime );
void StartAnimating() { m_bIsAnimating = TRUE; };
void StopAnimating() { m_bIsAnimating = FALSE; };
void SetState( UINT uNewState );
virtual void StartAnimating() { m_bIsAnimating = TRUE; };
virtual void StopAnimating() { m_bIsAnimating = FALSE; };
virtual void SetState( UINT uNewState );
UINT GetNumStates() { return m_uNumStates; };
CString GetTexturePath() { return m_sTexturePath; };