support for Actor hierarchies, and re-write of RageMusic.

This commit is contained in:
Chris Danford
2001-12-11 11:25:37 +00:00
parent c597318ae6
commit ffd50d9087
18 changed files with 472 additions and 235 deletions
+8 -8
View File
@@ -239,7 +239,7 @@ void Player::SetSteps( const Steps& newSteps, bool bLoadOnlyLeftSide, bool bLoad
}
void Player::Update( const float &fDeltaTime, float fSongBeat, float fMaxBeatDifference )
void Player::Update( float fDeltaTime, float fSongBeat, float fMaxBeatDifference )
{
//RageLog( "Player::Update(%f, %f, %f)", fDeltaTime, fSongBeat, fMaxBeatDifference );
@@ -439,14 +439,14 @@ float Player::GetArrowColumnX( int iColNum )
return m_fArrowsCenterX + fColOffsetFromCenter * ARROW_SIZE;
}
void Player::UpdateGrayArrows( const float &fDeltaTime )
void Player::UpdateGrayArrows( float fDeltaTime )
{
for( int i=0; i < m_iNumColumns; i++ ) {
m_GrayArrow[i].Update( fDeltaTime );
}
}
void Player::UpdateGhostArrows( const float &fDeltaTime )
void Player::UpdateGhostArrows( float fDeltaTime )
{
for( int i=0; i < m_iNumColumns; i++ ) {
m_GhostArrow[i].Update( fDeltaTime );
@@ -499,7 +499,7 @@ void Player::GhostArrowStep( int index, StepScore score )
m_GhostArrow[index].Step( score );
}
void Player::UpdateColorArrows( const float &fDeltaTime )
void Player::UpdateColorArrows( float fDeltaTime )
{
int iIndexFirstArrowToDraw = BeatToStepIndex( m_fSongBeat - 2.0f ); // 2 beats earlier
if( iIndexFirstArrowToDraw < 0 ) iIndexFirstArrowToDraw = 0;
@@ -568,7 +568,7 @@ void Player::SetJudgementX( int iNewX )
m_sprJudgement.SetXY( iNewX, JUDGEMENT_Y );
}
void Player::UpdateJudgement( const float &fDeltaTime )
void Player::UpdateJudgement( float fDeltaTime )
{
if( m_fJudgementDisplayCountdown > 0.0 )
m_fJudgementDisplayCountdown -= fDeltaTime;
@@ -615,7 +615,7 @@ void Player::SetComboX( int iNewX )
m_ComboNumber.SetXY( iNewX-50, COMBO_Y );
}
void Player::UpdateCombo( const float &fDeltaTime )
void Player::UpdateCombo( float fDeltaTime )
{
m_sprCombo.Update( fDeltaTime );
m_ComboNumber.Update( fDeltaTime );
@@ -663,7 +663,7 @@ void Player::SetLifeMeterX( int iNewX )
m_sprLifeMeterPills.SetXY( iNewX, LIFEMETER_PILLS_Y );
}
void Player::UpdateLifeMeter( const float &fDeltaTime )
void Player::UpdateLifeMeter( float fDeltaTime )
{
m_sprLifeMeterFrame.Update( fDeltaTime );
m_sprLifeMeterPills.Update( fDeltaTime );
@@ -728,7 +728,7 @@ void Player::SetScoreX( int iNewX )
m_ScoreNumber.SetXY( iNewX, SCORE_Y );
}
void Player::UpdateScore( const float &fDeltaTime )
void Player::UpdateScore( float fDeltaTime )
{
m_sprScoreFrame.Update( fDeltaTime );
m_ScoreNumber.Update( fDeltaTime );