support for Actor hierarchies, and re-write of RageMusic.
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@@ -113,7 +113,7 @@ void Actor::Update( const float &fDeltaTime )
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m_bTweeningTowardEndColor = TRUE;
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}
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}
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RageLog( "Actor::m_fPercentBetweenColors %f", m_fPercentBetweenColors );
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//RageLog( "Actor::m_fPercentBetweenColors %f", m_fPercentBetweenColors );
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break;
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case wagging:
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m_fWagTimer += fDeltaTime;
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