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@@ -198,6 +198,8 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
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DISPLAY->DrawFan( v, NUM_SHOWN_RADAR_CATEGORIES+2 );
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DISPLAY->DrawFan( v, NUM_SHOWN_RADAR_CATEGORIES+2 );
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// use a line loop to draw the thick line
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// use a line loop to draw the thick line
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// TODO: If two players are active, and their RadarValues are the same, draw
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// the inside of P2's Radar with the line from P1's radar -aj
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for( int i=0; i<=NUM_SHOWN_RADAR_CATEGORIES; i++ )
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for( int i=0; i<=NUM_SHOWN_RADAR_CATEGORIES; i++ )
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{
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{
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const int c = i%NUM_SHOWN_RADAR_CATEGORIES;
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const int c = i%NUM_SHOWN_RADAR_CATEGORIES;
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