add LightsDriver_ScreenMessage
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@@ -1090,7 +1090,6 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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static void HandleInputEvents(float fDeltaTime)
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{
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INPUTFILTER->Update( fDeltaTime );
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LIGHTSMAN->Update( fDeltaTime );
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static InputEventArray ieArray;
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ieArray.clear(); // empty the array
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@@ -1204,6 +1203,8 @@ static void GameLoop()
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/* Important: Process input AFTER updating game logic, or input will be acting on song beat from last frame */
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HandleInputEvents( fDeltaTime );
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LIGHTSMAN->Update( fDeltaTime );
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HOOKS->Update( fDeltaTime );
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/*
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