fixed keepalive animation in ScreenHowToPlay
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@@ -48,7 +48,7 @@ ScreenHowToPlay::ScreenHowToPlay()
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return;
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}
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m_Menu.TweenOnScreenFromMenu( SM_None );
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m_Menu.TweenOnScreenFromMenu( SM_None, true );
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CString sHowToPlayPath;
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switch( GAMESTATE->m_PlayMode )
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@@ -93,8 +93,8 @@ void ScreenHowToPlay::Update( float fDeltaTime )
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void ScreenHowToPlay::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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Screen::DrawPrimitives(); // draw How To Play graphic on top of all the others!
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}
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void ScreenHowToPlay::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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