fixed keepalive animation in ScreenHowToPlay

This commit is contained in:
Chris Danford
2002-09-09 22:11:34 +00:00
parent aa99371de2
commit ffb9c8a562
6 changed files with 32 additions and 16 deletions
+2 -2
View File
@@ -48,7 +48,7 @@ ScreenHowToPlay::ScreenHowToPlay()
return;
}
m_Menu.TweenOnScreenFromMenu( SM_None );
m_Menu.TweenOnScreenFromMenu( SM_None, true );
CString sHowToPlayPath;
switch( GAMESTATE->m_PlayMode )
@@ -93,8 +93,8 @@ void ScreenHowToPlay::Update( float fDeltaTime )
void ScreenHowToPlay::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
Screen::DrawPrimitives(); // draw How To Play graphic on top of all the others!
}
void ScreenHowToPlay::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )