small cleanup on aisle number ScreenNameEntryTraditional
This commit is contained in:
@@ -19,8 +19,7 @@ end
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local MapNameToLetter = {};
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local MapNameToLetter = {};
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local MapLetterToName = {};
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local MapLetterToName = {};
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local letter = LoadFont( "Common Normal" ) .. {
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local letter = LoadFont("Common Normal")..{
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-- local letter = LoadFont( "_regra bold 30px" ) .. {
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InitCommand=cmd(zoom,0.8;shadowlength,0);
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InitCommand=cmd(zoom,0.8;shadowlength,0);
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PulseCommand = function(self)
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PulseCommand = function(self)
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self:finishtweening();
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self:finishtweening();
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@@ -33,19 +32,14 @@ for l in ivalues(Letters) do
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local Name = "letter " .. l;
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local Name = "letter " .. l;
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MapNameToLetter[Name] = l;
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MapNameToLetter[Name] = l;
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MapLetterToName[l] = Name;
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MapLetterToName[l] = Name;
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children[#children+1] = letter .. {
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children[#children+1] = letter..{
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Name = Name;
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Name = Name;
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Text = l;
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Text = l;
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};
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};
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if l == "BACK" or l == "ENTER" then
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if l == "BACK" or l == "ENTER" then
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children[#children].File = THEME:GetPathF("", "Common Normal");
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children[#children].File = THEME:GetPathF("Common", "Normal");
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-- children[#children].File = THEME:GetPathF("", "_venacti 26px normal");
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end;
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end;
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end;
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end;
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--[[ children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "type key") ) .. { Name = "Type"; SupportPan = true; }
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children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "back") ) .. { Name = "Back"; SupportPan = true; }
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children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "enter") ) .. { Name = "Enter"; SupportPan = true; }
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children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "move cursor") ) .. { Name = "Move"; SupportPan = true; } --]]
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children[#children+1] = LoadActor( THEME:GetPathS("Common", "value") ) .. { Name = "Type"; SupportPan = true; }
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children[#children+1] = LoadActor( THEME:GetPathS("Common", "value") ) .. { Name = "Type"; SupportPan = true; }
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children[#children+1] = LoadActor( THEME:GetPathS("Common", "cancel") ) .. { Name = "Back"; SupportPan = true; }
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children[#children+1] = LoadActor( THEME:GetPathS("Common", "cancel") ) .. { Name = "Back"; SupportPan = true; }
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children[#children+1] = LoadActor( THEME:GetPathS("Common", "start") ).. { Name = "Enter"; SupportPan = true; }
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children[#children+1] = LoadActor( THEME:GetPathS("Common", "start") ).. { Name = "Enter"; SupportPan = true; }
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@@ -60,7 +54,7 @@ for pn in ivalues(PlayerNumber) do
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children[#children+1] = LoadActor( THEME:GetPathG("_frame", "1D"),
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children[#children+1] = LoadActor( THEME:GetPathG("_frame", "1D"),
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{ 4/10, 2/10, 4/10 },
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{ 4/10, 2/10, 4/10 },
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LoadActor(CursorFiles[pn])
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LoadActor(CursorFiles[pn])
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) .. {
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)..{
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Name = CursorFiles[pn];
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Name = CursorFiles[pn];
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BeginCommand = cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
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BeginCommand = cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
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OnCommand = cmd(
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OnCommand = cmd(
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@@ -77,10 +71,7 @@ for pn in ivalues(PlayerNumber) do
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self:playcommand("TweenOff" );
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self:playcommand("TweenOff" );
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end;
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end;
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TweenOffCommand = function(self,param)
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TweenOffCommand = function(self,param)
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(cmd(
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(cmd(accelerate,0.25;zoomx,0;))(self);
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accelerate,0.25;
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zoomx,0;
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))(self);
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end;
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end;
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};
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};
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end
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end
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@@ -116,8 +107,7 @@ return Def.ActorFrame {
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local fY = 0;
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local fY = 0;
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local iRow = 1;
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local iRow = 1;
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for l in ivalues(Letters) do
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for l in ivalues(Letters) do
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if l == "O" or l == "0" or l == "BACK"
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if l == "O" or l == "0" or l == "BACK" then
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then
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fX = 0;
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fX = 0;
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fY = fY + 30;
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fY = fY + 30;
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iRow = iRow + 1;
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iRow = iRow + 1;
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@@ -248,8 +238,6 @@ return Def.ActorFrame {
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PlayerX[pn] = Keys[key].Text:GetX();
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PlayerX[pn] = Keys[key].Text:GetX();
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PlayerY[pn] = Keys[key].Text:GetY();
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PlayerY[pn] = Keys[key].Text:GetY();
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end
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end
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-- SCREENMAN:GetTopScreen():EnterKey(PLAYER_2,"x");
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end;
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end;
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MenuTimerExpiredMessageCommand = function(self, param)
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MenuTimerExpiredMessageCommand = function(self, param)
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for pn in ivalues(PlayerNumber) do
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for pn in ivalues(PlayerNumber) do
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@@ -261,7 +249,6 @@ return Def.ActorFrame {
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OnCommand = function(self, param)
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OnCommand = function(self, param)
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for key in ivalues(Letters) do
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for key in ivalues(Letters) do
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local fDist = distance( Keys[key].Text:GetX(), Keys[key].Text:GetY(), 0, 100 );
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local fDist = distance( Keys[key].Text:GetX(), Keys[key].Text:GetY(), 0, 100 );
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local f = cmd(
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local f = cmd(
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diffusealpha,0;zoom,0;
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diffusealpha,0;zoom,0;
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sleep,0.25 + (fDist / 400);
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sleep,0.25 + (fDist / 400);
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@@ -274,7 +261,6 @@ return Def.ActorFrame {
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OffCommand = function(self, param)
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OffCommand = function(self, param)
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for key in ivalues(Letters) do
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for key in ivalues(Letters) do
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local fDist = distance( Keys[key].Text:GetX(), Keys[key].Text:GetY(), 0, 100 );
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local fDist = distance( Keys[key].Text:GetX(), Keys[key].Text:GetY(), 0, 100 );
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local f = cmd(
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local f = cmd(
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sleep,0.0 + (fDist / 400);
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sleep,0.0 + (fDist / 400);
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decelerate,0.5;
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decelerate,0.5;
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