compile fix

This commit is contained in:
Glenn Maynard
2004-05-13 21:18:00 +00:00
parent 25a50d0052
commit ffa11ae045
3 changed files with 7 additions and 5 deletions
@@ -27,14 +27,15 @@ void RageSound_ALSA9::MixerThread()
{ {
/* SOUNDMAN will be set once RageSoundManager's ctor returns and /* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */ * assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) SDL_Delay(10); while( !SOUNDMAN && !shutdown )
usleep( 10000 );
while(!shutdown) while(!shutdown)
{ {
/* Sleep for the size of one chunk. */ /* Sleep for the size of one chunk. */
const int chunksize_frames = max_writeahead / num_chunks; const int chunksize_frames = max_writeahead / num_chunks;
float sleep_secs = (float(chunksize_frames) / samplerate); float sleep_secs = (float(chunksize_frames) / samplerate);
SDL_Delay( 20 ); // int(1000 * sleep_secs)); usleep( 20000 ); // int(1000 * sleep_secs));
LockMut( m_Mutex ); LockMut( m_Mutex );
@@ -37,7 +37,8 @@ void RageSound_ALSA9_Software::MixerThread()
{ {
/* SOUNDMAN will be set once RageSoundManager's ctor returns and /* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */ * assigns it; we might get here before that happens, though. */
while(!SOUNDMAN && !shutdown) SDL_Delay(10); while( !SOUNDMAN && !shutdown )
usleep( 10000 );
setpriority( PRIO_PROCESS, 0, -15 ); setpriority( PRIO_PROCESS, 0, -15 );
@@ -142,14 +142,14 @@ void RageSound_Generic_Software::DecodeThread()
/* SOUNDMAN will be set once RageSoundManager's ctor returns and /* SOUNDMAN will be set once RageSoundManager's ctor returns and
* assigns it; we might get here before that happens, though. */ * assigns it; we might get here before that happens, though. */
while( !SOUNDMAN && !shutdown_decode_thread ) while( !SOUNDMAN && !shutdown_decode_thread )
SDL_Delay( 10 ); usleep( 10000 );
SetupDecodingThread(); SetupDecodingThread();
while( !shutdown_decode_thread ) while( !shutdown_decode_thread )
{ {
/* Fill each playing sound, round-robin. */ /* Fill each playing sound, round-robin. */
SDL_Delay( 1000*chunksize() / GetSampleRate(0) ); usleep( 1000000*chunksize() / GetSampleRate(0) );
LockMut( m_Mutex ); LockMut( m_Mutex );
// LOG->Trace("begin mix"); // LOG->Trace("begin mix");