[warps] Some simfiles change BPM after the warp, so should keep the positive BPM changes. Example simfile: Tsusurvivorgamush.
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@@ -159,7 +159,6 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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negBeat = -1;
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negBPM = 1;
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}
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else
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{
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BPMSegment new_seg;
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new_seg.m_iStartRow = BeatToNoteRow(fBeat);
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