Add missing Sprite::SetCroppedSize to make it compile again.
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@@ -489,6 +489,11 @@ void Sprite::StopUsingCustomCoords()
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m_bUsingCustomTexCoords = false;
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m_bUsingCustomTexCoords = false;
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}
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}
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void Sprite::SetCroppedSize( float fWidth, float fHeight )
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{
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m_fRememberedClipWidth = fWidth;
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m_fRememberedClipHeight = fHeight;
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}
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void Sprite::ScaleToClipped( float fWidth, float fHeight )
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void Sprite::ScaleToClipped( float fWidth, float fHeight )
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{
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{
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@@ -592,4 +597,3 @@ bool Sprite::IsDiagonalBanner( int iWidth, int iHeight )
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/* A diagonal banner is a square. Give a couple pixels of leeway. */
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/* A diagonal banner is a square. Give a couple pixels of leeway. */
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return iWidth >= 100 && abs(iWidth - iHeight) < 2;
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return iWidth >= 100 && abs(iWidth - iHeight) < 2;
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}
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}
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@@ -53,6 +53,7 @@ public:
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void SetTexCoordVelocity(float fVelX, float fVelY) { m_fTexCoordVelocityX = fVelX; m_fTexCoordVelocityY = fVelY; }
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void SetTexCoordVelocity(float fVelX, float fVelY) { m_fTexCoordVelocityX = fVelX; m_fTexCoordVelocityY = fVelY; }
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// Scale the Sprite maintaining the aspect ratio so that it fits
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// Scale the Sprite maintaining the aspect ratio so that it fits
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// within (fWidth,fHeight) and is clipped to (fWidth,fHeight).
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// within (fWidth,fHeight) and is clipped to (fWidth,fHeight).
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void SetCroppedSize( float fWidth, float fHeight );
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void ScaleToClipped( float fWidth, float fHeight );
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void ScaleToClipped( float fWidth, float fHeight );
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static bool IsDiagonalBanner( int iWidth, int iHeight );
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static bool IsDiagonalBanner( int iWidth, int iHeight );
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