separate frame for deleted objects
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@@ -171,6 +171,7 @@ protected:
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RowType m_RowType;
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OptionRowHandler* m_pHand;
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ActorFrame m_Frame;
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ActorFrame m_ItemFrame;
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BitmapText m_textItemParent;
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vector<BitmapText *> m_textItems; // size depends on m_bRowIsLong and which players are joined
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OptionsCursor m_UnderlineParent;
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