fix "unlocking a song doesn't automatically select it"
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@@ -89,6 +89,7 @@ void Profile::InitGeneralData()
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m_LastDifficulty = DIFFICULTY_INVALID;
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m_LastCourseDifficulty = COURSE_DIFFICULTY_INVALID;
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m_pLastSong = NULL;
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m_pLastCourse = NULL;
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m_iTotalPlays = 0;
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m_iTotalPlaySeconds = 0;
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m_iTotalGameplaySeconds = 0;
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@@ -741,6 +742,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
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pGeneralDataNode->AppendChild( "LastDifficulty", DifficultyToString(m_LastDifficulty) );
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pGeneralDataNode->AppendChild( "LastCourseDifficulty", CourseDifficultyToString(m_LastCourseDifficulty) );
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if( m_pLastSong ) pGeneralDataNode->AppendChild( "LastSong", m_pLastSong->GetSongDir() );
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if( m_pLastCourse ) pGeneralDataNode->AppendChild( "LastCourse",m_pLastCourse->m_sPath );
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pGeneralDataNode->AppendChild( "TotalPlays", m_iTotalPlays );
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pGeneralDataNode->AppendChild( "TotalPlaySeconds", m_iTotalPlaySeconds );
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pGeneralDataNode->AppendChild( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
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@@ -881,6 +883,7 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
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pNode->GetChildValue( "LastDifficulty", s ); m_LastDifficulty = StringToDifficulty( s );
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pNode->GetChildValue( "LastCourseDifficulty", s ); m_LastCourseDifficulty = StringToCourseDifficulty( s );
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pNode->GetChildValue( "LastSong", s ); m_pLastSong = SONGMAN->GetSongFromDir(s);
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pNode->GetChildValue( "LastCourse", s ); m_pLastCourse = SONGMAN->GetCourseFromPath(s);
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pNode->GetChildValue( "TotalPlays", m_iTotalPlays );
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pNode->GetChildValue( "TotalPlaySeconds", m_iTotalPlaySeconds );
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pNode->GetChildValue( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
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