rename GameDef -> Game

This commit is contained in:
Chris Danford
2004-07-25 17:07:32 +00:00
parent 06c3b710fa
commit ff4c12b727
39 changed files with 212 additions and 220 deletions
+5 -5
View File
@@ -21,7 +21,7 @@
#include "LightsManager.h"
#include "CodeDetector.h"
#include "CommonMetrics.h"
#include "GameDef.h"
#include "Game.h"
#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
@@ -74,7 +74,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
LIGHTSMAN->SetLightsMode( LIGHTSMODE_JOINING ); // do this after Reset!
m_sprLogo.Load( THEME->GetPathG("ScreenLogo",GAMESTATE->GetCurrentGameDef()->m_szName) );
m_sprLogo.Load( THEME->GetPathG("ScreenLogo",GAMESTATE->GetCurrentGame()->m_szName) );
m_sprLogo.Command( PREFSMAN->GetCoinMode()==COIN_HOME ? LOGO_HOME_ON_COMMAND : LOGO_ON_COMMAND );
this->AddChild( &m_sprLogo );
@@ -288,10 +288,10 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_GAME) ||
CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_GAME2) )
{
vector<const GameDef*> vGames;
vector<const Game*> vGames;
GAMEMAN->GetEnabledGames( vGames );
ASSERT( !vGames.empty() );
vector<const GameDef*>::iterator iter = find(vGames.begin(),vGames.end(),GAMESTATE->m_pCurGame);
vector<const Game*>::iterator iter = find(vGames.begin(),vGames.end(),GAMESTATE->m_pCurGame);
ASSERT( iter != vGames.end() );
iter++; // move to the next game
@@ -305,7 +305,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
/* Reload the theme if it's changed, but don't back to the initial screen. */
ResetGame( false );
SCREENMAN->SystemMessage( CString("Game: ") + GAMESTATE->GetCurrentGameDef()->m_szName );
SCREENMAN->SystemMessage( CString("Game: ") + GAMESTATE->GetCurrentGame()->m_szName );
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
}