rename GameDef -> Game

This commit is contained in:
Chris Danford
2004-07-25 17:07:32 +00:00
parent 06c3b710fa
commit ff4c12b727
39 changed files with 212 additions and 220 deletions
+4 -4
View File
@@ -12,7 +12,7 @@
#include "GameState.h"
#include "InputMapper.h"
#include "StepMania.h"
#include "GameDef.h"
#include "Game.h"
#include "Foreach.h"
static void GetDefaultModifiers( PlayerOptions &po, SongOptions &so )
@@ -84,9 +84,9 @@ static void MoveData( int &sel, bool &opt, bool ToSel )
static void GameChoices( CStringArray &out )
{
vector<const GameDef*> aGames;
vector<const Game*> aGames;
GAMEMAN->GetEnabledGames( aGames );
FOREACH( const GameDef*, aGames, g )
FOREACH( const Game*, aGames, g )
{
CString sGameName = (*g)->m_szName;
sGameName.MakeUpper();
@@ -105,7 +105,7 @@ static void GameSel( int &sel, bool ToSel, const CStringArray &choices )
if( !stricmp(choices[i], sCurGameName) )
sel = i;
} else {
vector<const GameDef*> aGames;
vector<const Game*> aGames;
GAMEMAN->GetEnabledGames( aGames );
ChangeCurrentGame( aGames[sel] );
}