rename GameDef -> Game
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@@ -16,7 +16,7 @@
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#include "ProfileManager.h"
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#include "NoteFieldPositioning.h"
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#include "StageStats.h"
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#include "GameDef.h"
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#include "Game.h"
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//
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@@ -199,7 +199,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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/* Find out if this column is associated with the START menu button. */
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StyleInput si((PlayerNumber)p, t);
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GameInput gi=GAMESTATE->GetCurrentStyle()->StyleInputToGameInput(si);
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MenuInput m=GAMESTATE->GetCurrentGameDef()->GameInputToMenuInput(gi);
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MenuInput m=GAMESTATE->GetCurrentGame()->GameInputToMenuInput(gi);
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if(m.button == MENU_BUTTON_START)
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continue;
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m_ColToStringIndex[p][t] = CurrentStringIndex++;
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