rename GameDef -> Game
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@@ -11,7 +11,7 @@
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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#include "GameDef.h"
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#include "Game.h"
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#define EVEN_LINE_IN THEME->GetMetric("ScreenMapControllers","EvenLineIn")
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@@ -37,10 +37,10 @@ ScreenMapControllers::ScreenMapControllers( CString sClassName ) : ScreenWithMen
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{
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LOG->Trace( "ScreenMapControllers::ScreenMapControllers()" );
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for( int b=0; b<GAMESTATE->GetCurrentGameDef()->m_iButtonsPerController; b++ )
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for( int b=0; b<GAMESTATE->GetCurrentGame()->m_iButtonsPerController; b++ )
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{
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CString sName = GAMESTATE->GetCurrentGameDef()->m_szButtonNames[b];
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CString sSecondary = GAMESTATE->GetCurrentGameDef()->m_szSecondaryFunction[b];
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CString sName = GAMESTATE->GetCurrentGame()->m_szButtonNames[b];
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CString sSecondary = GAMESTATE->GetCurrentGame()->m_szSecondaryFunction[b];
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m_textName[b].LoadFromFont( THEME->GetPathToF("Common title") );
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m_textName[b].SetXY( CENTER_X, -6 );
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@@ -246,7 +246,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
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m_iCurButton--;
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break;
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case SDLK_DOWN: /* Move the selection down. */
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if( m_iCurButton == GAMESTATE->GetCurrentGameDef()->m_iButtonsPerController-1 )
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if( m_iCurButton == GAMESTATE->GetCurrentGame()->m_iButtonsPerController-1 )
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break; // can't go down any more
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m_iCurButton++;
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break;
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@@ -255,7 +255,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
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{
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SCREENMAN->PlayStartSound();
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StartTransitioning( SM_GoToNextScreen );
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for( int b=0; b<GAMESTATE->GetCurrentGameDef()->m_iButtonsPerController; b++ )
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for( int b=0; b<GAMESTATE->GetCurrentGame()->m_iButtonsPerController; b++ )
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m_Line[b].Command( (b%2)? ODD_LINE_OUT:EVEN_LINE_OUT );
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}
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break;
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@@ -288,7 +288,7 @@ void ScreenMapControllers::Refresh()
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{
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for( int p=0; p<MAX_GAME_CONTROLLERS; p++ )
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{
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for( int b=0; b<GAMESTATE->GetCurrentGameDef()->m_iButtonsPerController; b++ )
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for( int b=0; b<GAMESTATE->GetCurrentGame()->m_iButtonsPerController; b++ )
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{
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for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
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{
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