rename GameDef -> Game

This commit is contained in:
Chris Danford
2004-07-25 17:07:32 +00:00
parent 06c3b710fa
commit ff4c12b727
39 changed files with 212 additions and 220 deletions
+8 -8
View File
@@ -14,14 +14,14 @@
#include "arch/ArchHooks/ArchHooks.h"
#include "MemoryCardManager.h"
#include "song.h"
#include "GameDef.h"
#include "Game.h"
void ModeChoice::Init()
{
m_sName = "";
m_bInvalid = true;
m_iIndex = -1;
m_pGameDef = NULL;
m_pGame = NULL;
m_pStyle = NULL;
m_pm = PLAY_MODE_INVALID;
m_dc = DIFFICULTY_INVALID;
@@ -49,7 +49,7 @@ bool ModeChoice::DescribesCurrentModeForAllPlayers() const
bool ModeChoice::DescribesCurrentMode( PlayerNumber pn ) const
{
if( m_pGameDef != NULL && m_pGameDef != GAMESTATE->m_pCurGame )
if( m_pGame != NULL && m_pGame != GAMESTATE->m_pCurGame )
return false;
if( m_pm != PLAY_MODE_INVALID && GAMESTATE->m_PlayMode != m_pm )
return false;
@@ -121,9 +121,9 @@ void ModeChoice::Load( int iIndex, CString sChoice )
if( sName == "game" )
{
const GameDef* pGame = GAMEMAN->StringToGameType( sValue );
const Game* pGame = GAMEMAN->StringToGameType( sValue );
if( pGame != NULL )
m_pGameDef = pGame;
m_pGame = pGame;
else
m_bInvalid |= true;
}
@@ -404,8 +404,8 @@ void ModeChoice::Apply( PlayerNumber pn ) const
const PlayMode OldPlayMode = GAMESTATE->m_PlayMode;
if( m_pGameDef != NULL )
GAMESTATE->m_pCurGame = m_pGameDef;
if( m_pGame != NULL )
GAMESTATE->m_pCurGame = m_pGame;
if( m_pm != PLAY_MODE_INVALID )
GAMESTATE->m_PlayMode = m_pm;
@@ -485,7 +485,7 @@ void ModeChoice::Apply( PlayerNumber pn ) const
bool ModeChoice::IsZero() const
{
if( m_pGameDef != NULL ||
if( m_pGame != NULL ||
m_pm != PLAY_MODE_INVALID ||
m_pStyle != NULL ||
m_dc != DIFFICULTY_INVALID ||